Now hits an area around Ironhorn, dealing +150(250)% increased damage. Cooldown is also reduced by 20(30)%.
Absorbs up to +5(10)x more damage.
Unleashes a shockwave that deals damage (+ 40(80)% AP) and Knockback enemies hit.
Knockback nearby enemies, dealing damage (+ 40(80)% AP). Enemies hit are Taunted and Chilled.
Backstab applies 1(2) stacks of Bleed.
Backstab damage is increased by +75(125)%.
Area size is increased by +25(50)% and Healing also ticks twice as fast.
Blessed ATTACK has a 30(60)% chance to bounce to a nearby enemy.
Calls forth a bombardment of arrows for 8(12) seconds. Each arrow explodes on impact, dealing damage (+ 180% AP + 180% AD).
Aura of Protection is always Empowered and does not consume Righteous Spirit. Whenever it blocks a projectile, it deals +75(150)% increased damage.
Drop 2(4) cinders on the ground. Enemies walking over them triggers a Burning explosion, dealing damage (+ 40(80)% AP).
Throws additional blades outward to each side, dealing +50(100)% increased damage.
Increases the Critical Strike Damage bonus from DEFENSE by +75(150)%.
Hits against a Burning enemy increases damage dealt by +20(50)%.
Divine Intervention also instantly blasts an area around you, dealing +25(75)% increased damage.
Adds a second delayed explosion dealing +25(75)% increased damage.
Increases the duration of Fiery State by +4(6) seconds.
Strikes 3(6) additional times, and each strike occurs 0.3(0.5) seconds faster.
While Venus Rex is active, all Withered Seeds are awakened, becoming enraged and gaining +50(100)% Attack Speed.
Ironhorn unleashes a Burning eruption when Whirlwind is stopped or has expired, dealing +20(40)% increased damage per spin.
Increases the duration you and your allies are Immune by 2(4) seconds. While Immune, you gain maximum stacks of Righteous Spirit, and Empowered abilities do not consume Righteous Spirit.
Range is decreased by 25%, but the projectile is bigger and explodes on impact dealing +50(100)% increased damage.
Withering Seeds can no longer turn into turrets, but instead explode when awakened dealing damage equal to 75(125)% of turrets total damage (+ 30(50)% AP).
Explodes upon RECAST or when expired dealing damage (+ 40(80)% AP).
Pushing enemies into a wall or into or out of SPECIAL area causes a small explosion dealing damage (+ 40(80)% AP).
Cannot be RECAST but deals +75(125)% increased damage. While in Fiery State, ATTACK becomes melee and deals +30(60)% increased damage and all hits Burn.
Gain +75(150)% increased damage, and its Empowered consecration pulses 2(4) additional times.
Whenever Jaméra gains a stack of Ferocity, it has a 20(35)% chance to become fully charged.
Leaves a fiery clone behind that after 3 seconds explode, dealing damage (+ 40(80)% AP) and Burn.
Can no longer be cast, instead Jaméra goes into a constant Fiery State and all damage is increased by +20(50)% x ULTIMATE duration.
Shooting into or out of SPECIAL area, shoots 2(4) fireballs in all directions, dealing 100% of your ATTACK damage.
When absorbing damage, Heal nearby allies and yourself for 3(6)%.
While Moving, a tremor continuously pulses beneath you, dealing damage (+ 20% AP + 20% AD).
Pulls a nearby enemy every 0.5(0.3) seconds while spinning.
Increases the size of the explosion by +25(50)%.
Has a +35(65)% chance to Knockback and for 4th hit to Stun.
Disappear into the shadows and perform 1(3) ULTIMATE strike(s).
Becomes lightning, Shocking enemies hit and dealing +75(150)% increased damage.
After 8(4) consecutive swings, Ironhorn bursts into a two-strike lightning flurry, Shocking enemies hit and dealing +25(50)% increased damage.
Spawns 3(5) mini seeds when blooming. Walking over a mini seed triggers a Healing explosion that Heals nearby allies and yourself for 10%.
Gain +10(20)% Damage Reduction, this applies to allies as well. Your max Damage Reduction is also increased by +5(10)%.
You can move while in ULTIMATE and it strikes +3(6) additional times.
Gain Haste for 1.5(3) seconds.
Increases the damage of your next OFFENSE by +50(150)% for 2 seconds.
Penetrates enemies, and also Heal allies passed through for 50(75)% of its damage.
Release Aimed Shot at the perfect moment (~75%+ charged, before Fully Charged) to deal +100(200)% increased damage and Freeze enemies hit.
No longer grants an Armor plate, instead becomes an poisonous plant that explodes on landing, dealing damage (+ 40(80)% AP) and Poison enemies hit. Cooldown is also reduced by 30%.
Draskyl no longer pulls himself toward enemies or obstacles. Instead, he Poisons the target, causing a Poison explosion after 2 seconds that deals damage (+ 40(80)%).
Explodes upon teleporting, dealing +25(75)% increased damage.
RECAST within 1.5 seconds if 1(3) or fewer enemies are hit.
Killing an enemy with Mark of Death reduces the cooldown of your next OFFENSE by +50(100)%.
Reduces the maximum stacks of Righteous Spirit required for you next ability to become Empowered by 1(2).
Has a 50(100)% chance to grant a stack of Righteous Spirit.
RECAST to cause a Rooting explosion dealing +50(100)% increased damage.
When Roots reaches its end, a secondary Root is triggered, traveling backwards and dealing 150(200)% of its damage.
While your Sacred Hammer spins through the air, it spawns mini hammers every 0.2(0.1) seconds, each dealing 25(50)% of its damage.
2(3) hammers orbit around you, dealing damage (+ 40(80)% AP) and Healing (+ 20% Healing Power) allies they pass through.
Your next 1(2) ATTACK can miss without losing stacks of Fixation. Resets every time you hit an enemy.
Leaves behind 2(4) Withering Seeds.
Strikes count as Backstab and deal +75(150)% increased damage to enemies with Mark of Death.
When colliding with a wall or Protected enemies, create a shockwave that deals +200(400)% increased damage. The ability can now also be RECAST within 1.5 seconds if an enemy is Stunned against a wall.
Area size and duration are increased by +75(125)%.
Arrows shatter into splinters, striking up to 1(2) nearby enemies, dealing damage (+ 25(50)% AD).
Killing an enemy with Mark of Death makes Mark of Death spread to 3(6) nearby enemies.
Becomes Invisible for 1.5(4) seconds.
All of Beatrices plants and seeds gain 50(150)% of Summoned minion damage as increased damage.
Your next OFFENSE is Fully Charged, dealing +50(100)% increased damage.
Draskyl throws his knives dealing 75(100)% of its damage.
Range is decreased by 40(20)%, but fires 3 arrows forward instead.
Turrets last +50(100)% longer.
Fire 5(8) ATTACK arrows in a circle around you, each dealing 25(50)% of its damage.
While at max stacks of Righteous Spirit, Valora repeatedly slams the ground with her 3rd hit, dealing 50(100)% of its damage.
Duration is increased by +33(66)%, and while Venus Rex is active, WIthering Seeds spawn around it.