For each Poison stack on enemies, gain +15% Critical Strike Damage.
ATTACK on a Burning or Chilled enemy shoots 1 Burning missile or 1 Chilling missile.
When an Armor plate is destroyed, swing a Stunning hammer around you, dealing 150 damage.
Everyone is Blessed every 3 seconds.
While Enraged, ATTACK has a 40% chance to blast an enemy for 100 damage.
While Zen is active, gain +30 Attack Damage, +150 Ability Power, and +15% Dodge Chance.
Permanently Summon 1 Verminlord, an ancient soul of greed who Curses enemies.
ATTACK has a 10% chance to spawn a whirlwind around you that applies 5 stacks of Bleed.
At max Enrage stacks, ATTACK Taunts enemies hit.
Gain +1 ULTIMATE charge.
Whenever an enemy spawns, Taunts it.
While Zen is active, Punch a nearby enemy every 0.5 seconds.
Critical Strikes have a 20% chance to increase your next ATTACK by +100% damage.
When Entering an Arena, rapidly shoot Burning missiles at enemies for 5 seconds.
DEFENSE causes each Armor plate to explode, dealing 125 damage.
Pulling an enemy unleashes a huge cleave around you that applies 2 stacks of Bleed.
Healing has a 20% chance to Punch a nearby enemy.
Stunning an enemy causes 1 Burning meteor to fall on it, dealing 100 damage.
Killing an enemy grants +15 Attack Damage for 4 seconds.
Fury ATTACK against Low Health (<25%) enemies deals +250% damage.
While Zen is active, Shocking an enemy grants +5% Attack Speed for 3 seconds.
When all abilities are on cooldown, gain +20% Dodge Chance for 4 seconds.
Critical Strikes now applies 1 stack of Bleed.
ULTIMATE grants everyone max Enrage stacks.
Freezing an enemy shoots 2 Chilling missiles.
Shocking an enemy increases your next ATTACK by +50% damage.
ULTIMATE creates a holy blizzard that applies 1 stack of Chill to enemies and Blesses allies inside every 1 second.
When Clearing an Arena, everyone recovers 5% Injury.
Rain Freezing meteors on enemies every 6 seconds, dealing 100 damage.
When an Armor plate is destroyed, gain +20 Attack Damage for 5 seconds.
Revive instantly on Death. This Perk will be Destroyed after 1 use.
ATTACK against Poisoned enemies grants +5% Critical Chance for 3 seconds.
Critical Strikes has a 10% chance to Punch a nearby enemy.
Gain +25 Ability Power for each Mage Perk acquired (Max: 1675).
Rain Burning meteors every 5 seconds, dealing 100 damage.
Rooting an enemy causes a Star to fall down on it, dealing 50 damage.
Killing a Cursed enemy Summons 1 minion.
When all abilities are on cooldown, gain +50 Attack Damage for 5 seconds.
Blessed ATTACK is always a Critical Strike.
While at max Armor plates, gain +100% Critical Strike Damage.
Fury ATTACK has a 20% chance to grant Fury.
ATTACK against Cursed enemies, grants +4% Max Health for 4 seconds.
While both Zen and Barrier is active, ATTACK will Punch up to 1 nearby enemy.
Rooted enemies periodically shoot Spikes at 1 nearby enemy.
While Blessed, gain +20% Attack Speed.
Stunning an enemy also Taunts it.
When Out of Danger, your next OFFENSE deals 50% increased damage.
Critical Strikes with ATTACK grant +50% Shock damage for 3 seconds.
Curse deals +100% increased damage.
For each Summoned minion, gain +15 Ability Power.
When Damage Taken, has a 25% chance to grant 1 Armor plate.
Taunting an enemy grants +25 Ability Power and +50 Max Health for 6 seconds.
When Below 50% Health, gain +15% Damage Reduction.
Gain +1 OFFENSE charge.
OFFENSE gains +10% of Max Health as damage.
When a Barrier expires, shoot 3 Poison daggers.
Frozen enemies periodically pulsate and shoot 2 Curse bolts.
ATTACK against Bleeding enemies grants +3 Attack Damage for 4 seconds.
OFFENSE has +20% Cooldown Reduction.
When an Armor plate is destroyed, create a Burning ring around you, dealing 75 damage.
Stunning an enemy has a 20% chance to throw 1 Stunning hammer.
Shocking an enemy has 35% chance to shoot lightning that bounces and Shocks enemies.
Blessed ATTACK spawns 1 Healing orb.
Gain +60% Critical Strike Damage.
Blessed ATTACK has a 10% chance to Freeze enemies.
Chilling an enemy grants +25 Ability Power for 4 seconds.
Freezing an enemy periodically shoots Stars at 2 nearby enemies, dealing 50 damage.
Burning an enemy that is already Burning has a 20% chance to trigger an explosion.
Critical Strikes with ATTACK have a 20% chance to throw 2 Bleeding axes.
Healing can now be Critical.
OFFENSE creates a small area on the ground that grants +15% Critical Chance.
Summoned minions have a 20% chance to Chill.
Summoned minions deal +50% increased damage and have a 30% chance to Curse.
On Critical Strikes throw 1 Poison dagger.
Blessed ATTACK against Cursed enemies deal +50% increased damage.
DASH throws 2 Poison daggers.
DASH Roots up to 2 nearby enemies. Can trigger once every 4 second.
While Zen is active, DASH Punches up to 2 nearby enemies.
Killing an enemy spawns a Poison dagger that spins around you for 1 second.
Pull now applies 2 stacks of Bleed.
When Damage Taken, gain 2 stacks of Fury.
Taunted enemies deal 20% less damage to you.
ATTACK against Stunned enemies spawns a Shuriken that spins around you for 1 second.
While Zen is active, your abilities Shock for additional 100 damage.
Nearby Poisoned enemies are periodically Shocked for 75 damage.
Barrier amount is increased by +50%.
Pull now applies 1 stack of Poison.
When Out of Danger, gain +50 Ability Power.
Taunting an enemy throws 1 Bleeding axe.
When Burn explodes, it fires 2 Burning missiles at nearby enemies.
While Barrier is active, you periodically apply 1 stack of Burn to nearby enemies, and when a Barrier expires it explodes.
ATTACK deals +25% increased damage against Burning enemies.
Critical Strikes with ATTACK have a 50% chance to grant 2 stacks of Fury.
For each active Barrier, gain +7.5% Attack Speed.
Stunning a Bleeding enemy has 30% chance to cause a Bleed explosion, dealing 100 damage.
Stunning an enemy grants +10 Attack Damage for 2 seconds.
DEFENSE Freezes up to 4 nearby enemies.
Freezing an enemy causes a Chilling explosion, dealing 50 damage.
While Enraged, a Star spins around you, dealing 50 damage and applies 1 stack of Chill.
Pulling an enemy grants 1 stack of Fury.
Killing an enemy with Fury ATTACK has a 30% chance to create a Poison explosion.
Rooting an enemy grants +25 Ability Power for 3 seconds.
Deal +40% increased damage against Bosses.
Taunting an enemy has a 25% chance to trigger Enrage.
Fury ATTACK has a 20% chance to throw up to 2 Stunning hammers.
DASH grants +30% Movement Speed for 3 seconds.
Dealing damage to a Full Health enemy Stuns it for 2 seconds.
For each Burning enemy, gain +25 Ability Power.
Cursing an enemy has a 20% chance to cause 1 Burning meteor to fall on it.
Stunning an enemy has a 20% chance to throw 2 Poison daggers.
When a Barrier expires, Bless yourself and nearby allies.
When Blessed, you have a 20% chance to Summon 1 minion.
For each Bleeding enemy, gain +5% Movement Speed.
While Barrier is active, periodically shoot 1 Chill missile and gain +10% Damage Reduction.
Gain +100% increased Freeze damage.
When Burnout triggers, Summon 1 minion.
Gain +10% Cooldown Reduction and +10% Dodge Chance.
Pulling an enemy deals 50 damage for each Armor plate.
Permanently lose 30% Max Health and gain +300 Ability Power.
Healing has a 15% chance to shoot 1 Curse bolt at nearby enemies.
While having Armor plates, DASH shoots a wave forward that apply 1 stack of Burn to enemies and deals 25 damage.
While Enraged, killing an enemy shoots 2 Spikes at nearby enemies.
When Below 50% Health, gain +15% Dodge Chance.
While Enraged, a Star spins around you, dealing 50 damage.
While Enraged, gain +20 Ability Power for each Druid Perk acquired.
When an Armor plate is destroyed, throw 2 Bleeding axes.
Blessed ATTACK reduces all cooldowns by 0.5 seconds.
Poisoning an enemy has a 15% chance to create a Poison explosion.
Shocking an enemy has a 50% chance to throw 1 Poison dagger.
While Blessed, gain +20 Attack Damage.
While Enraged, deal +20% increased damage to nearby enemies.
While Out of Danger, gain Fury every 5 seconds.
When Entering an Arena, gain +100 Ability Power for 15 seconds.
While Barrier is active, OFFENSE shoots 3 Shurikens that bounces between targets.
Fury ATTACK against Taunted enemies grants +15% Attack Speed for 4 seconds.
Summoned minions have a 20% chance to Burn.
When Below 50% health, gain +25 Attack Damage.
When an Armor plate is destroyed, Heal for 30.
When an Armor plate is destroyed, deal 75 damage around you and Taunt nearby enemies.
DEFENSE creates a small area on the ground that grants +125 Healing Power and Heals for 1% of Max Health every second.
When an Armor plate is destroyed, gain +15 Attack Damage for 2 seconds.
When an Armor plate is destroyed, trigger Enrage.
Lose 15% Movement Speed, and gain +30 Attack Damage and +100 Max Health.
Taunting an enemy shoots 2 Spikes at nearby enemies.
ATTACK has a 15% chance to spawn a blade that spins around you and applies 2 stacks of Bleed.
OFFENSE shoots a wave forward that applies 1 stack of Burn to enemies and Heals allies for 50.
Stunning an enemy has a 20% chance to grant 1 Armor plate.
Blessed ATTACK has 20% chance to Bless you.
Fury ATTACK deals +25% additional damage and attack +50% faster.
ULTIMATE grants everyone max Armor plates.
ATTACK against Taunted enemies applies 1 stack of Poison.
When an Armor plate is destroyed, throw 1 Stunning hammer.
Blessed ATTACK fires a lightning wave forward that Shocks for 85 damage.
For each Cursed enemy, gain +20 Ability Power.
Killing a Burning or Chilled enemy reduces all cooldowns by 0.5 seconds.
Gain +50 Max Health for each Summoned minion.
When Summoning a minion, reduce DEFENSE cooldown by 1 second.
When gaining a Barrier and when it expires, 1 lightning strike appears that Shock enemies for 125 damage.
Gain +1 DEFENSE charge.
When Damage Taken, gain +25% Attack Speed for 3 seconds.
Shocking an enemy grants +30 Ability Power for 4 seconds.
DEFENSE creates a small area on the ground that grants +50% Cooldown Recovery.
Pulling an enemy grants +15 Attack Damage for 2 seconds.
DASH Punches up to 3 nearby Poisoned enemies.
Gain +25% Barrier amount for each Poisoned enemy.
While Zen is active, gain +20% Dodge Chance.
Gain +1 DASH charge.
For each Barrier, spawn a blade that spins around you and applies 1 stack of Poison.
DEFENSE resets the cooldown of OFFENSE.
DASH grants +10 Attack Damage for 3 seconds, to you and nearby allies.
Critical Strike with ATTACK against an enemy has a 20% chance to Pull 1 distant enemy to it.
When Zen expires, throw 3 Poison daggers.
When Zen expires, you Knockback nearby enemies and gain Bless.
SPECIAL has a 20% chance to grant 1 Armor plate.
DASH grants +10% Critical Chance for 3 seconds.
For each active Barrier, gain +30 Ability Power.
While Enraged, ATTACK grants +5 Ability Power for 4 seconds.
Summoned minions shoot 1 Burning missile on Death.
SPECIAL grants a Barrier to you and 1 nearby ally.
When you gain Enraged, your next ATTACK Stuns for 1 second.
Gain +5% of your Max Health as Attack Damage.
SPECIAL Blesses you.
Killing an enemy throws 1 Bleeding axe.
SPECIAL Summons 2 minions.
When gaining Zen, Heal for 50.
Gain +5% of Max Health as Ability Power.
While Enraged, ATTACK has a 15% chance to shoot 1 Burning missile at enemies.
DASH grants 1 stack of Fury.
OFFENSE deals +15% increased damage and applies Chill.
Deals +15% increased damage to Close enemies.
Taunted enemies get 1 stack of Chill.
When Curse triggers, shoot 1 Chilling missile.
Curse now applies 1 stack of Chill.
ATTACK has a 15% chance to Pull 1 distant enemy.
For each active Barrier, gain +25% increased Summoned minion damage.
DEFENSE throws 1 Stunning hammer and Stun now applies Poison.
When Dodging, Punch up to 3 nearby enemies.
Shocked enemies are slowed by +50% for 2 seconds.
While Blessed, gain +50% Critical Strike Damage.
Critical Strikes with ATTACK have a 50% chance to Shock for 90 damage.
OFFENSE now applies 1 stack of Curse.
When Summoning a minion, shoot 1 Curse bolt.
DASH grants +15% Attack Speed for 3 seconds.
Killing a Poisoned enemy throws 1 Stunning hammer.
Killing an enemy has a 20% chance to Summon 1 minion.
When Curse triggers, spawn 2 Healing orbs.
Killing an enemy has a 20% chance to trigger Zen.
DEFENSE Summons 1 Demon Warrior that Taunts nearby enemies.
Gain +50% increased Burn damage and +50% increased Curse damage.
While Barrier is active, SPECIAL Shocks nearby enemies for 90 damage.
Everyone gains +75 Healing Power and +5% Attack Speed.
For each Cursed enemy, gain +15% increased Summoned minion damage.
Killing an enemy Taunted by you grants +2% Critical Strike Damage (Max: +400%).
Critical Strikes with ATTACK reduces ULTIMATE cooldown by 0.5 second.
SPECIAL shoots 1 Burning missile and 1 Chilling missile.
SPECIAL triggers Enrage.
Root 1 nearby enemy every 4 seconds.
Taunting an enemy grants +20% Dodge Chance for 4 seconds. Does not stack.
Quest: Take no damage in an arena.Gain: +75 Healing Power.
Killing an Elite enemy grants 4 stacks of Fury.
Quest: Deal 10000 Burn damage.Gain: +100% increased Burn damage.
Periodically shoot 1 Burning missile at nearby enemies.
When Blessed, you apply 1 stack of Burn to nearby enemies.
DEFENSE knocks enemies far back and applies 1 stack of Burns.
When an Armor plate is destroyed, shoot 2 Chilling missiles.
Quest: Chill enemies 100 times.Gain: Chill has a 20% chance to apply 1 additional stack of Chill.
ATTACK on a Frozen enemy shoots 1 Chilling missile.
OFFENSE shoots 2 Chilling missiles at nearby enemies.
Freezing an enemy spawns 3 Healing orbs.
When Summoning a minion, shoot 1 Chilling missile.
When OFFENSE hits 3 or more enemies, gain 2 stacks of Fury.
Stunning an enemy has a 20% chance to Pull it.
When Below 25% Health, you deal +50% increased damage.
OFFENSE Taunts all enemies hit.
ULTIMATE Blesses everyone twice and Heals everyone for 15% of their Max Health.
Killing a Stunned enemy permanently grants +5 Max Health (max: +2500).
DASH throws 1 Stunning hammer.
ATTACK has a 15% chance to throw 1 Stunning hammer.
Bleeding enemies are slowed by +30%.
DASH spawns 1 Healing orb.
ATTACK has a 25% chance to spawn 1 Healing orb.
Healing has a 30% chance to throw 1 Shuriken that bounces between targets.
SPECIAL Pulls up to 2 distant enemies.
Rooting a Frozen enemy shoots 2 Spikes and 1 Chilling missile at nearby enemies.
When Burning a Cursed enemy, deal 35 damage and apply 1 additional stack of Burn.
While Enraged and having Armor plates, Knockback enemies you collide with.
Bleeding enemies are Poisoned every 3 seconds.
Killing an enemy has a 20% chance to trigger Enrage.
Your Blessings grant +50 Ability Power for you and allies.
While Zen is active, gain +15 Attack Damage.
When an Armor plate is destroyed, Root up to 2 nearby enemies.
Gaining an Armor plate has a 50% chance to grant 1 stack of Fury.
While Zen is active, gain +10% Critical Chance.
Summoned minions spawn 1 Healing orb on Death.
ULTIMATE has +10% Cooldown Reduction.
Periodically, a lightning strike appears that Shocks a nearby enemy for 125 damage.
For each active Barrier, gain +50 Healing Power.
Cursing an enemy has a 15% chance to shoot 1 Curse bolt at nearby enemies.
Taunting a Rooted enemy grants +15% Movement Speed for 3 seconds and Heals for 50.
When an Armor plate is destroyed, gain +50 Ability Power for 4 seconds.
When a Barrier expires, shoot 2 Curse bolts.
Gain +1 SPECIAL charge.
OFFENSE causes a Star to fall down on each enemy hit, dealing 50 damage and applies 1 stack of Burn.
ATTACK has a 15% chance to Knockback enemies.
Quest: Kill 75 Rooted enemies.Gain +100% increased Root damage.
When Dodging, increase OFFENSE damage by +50% for 2 seconds.
When Out of Danger, gain Barrier.
Killing an enemy throws 1 Poison dagger.
Fury ATTACK now applies 1 stack of Poison.
OFFENSE deals +35% Increased Damage and applies 2 stacks of Poison.
Gain +6% Critical Chance.
Blessed ATTACK now applies 1 stack of Curse.
Killing a Burning enemy permanently grants +1 Attack Damage (Max: 1000).
ATTACK has a 15% chance to Punch a nearby enemy.
When Cursing an enemy, you have a 40% chance to apply 1 additional stack of Curse.
Gain +10% Attack Speed.
While Barrier is active, DASH gains +20% Cooldown Reduction.
DASH creates a small area on the ground that grants +100 Ability Power.
When Zen expires, Shocks nearby enemies in a ring around you for 100 damage.
You and 1 nearby ally gain Barrier every 10 seconds.
ATTACK has a 15% chance to shoot Bleeding sawblades towards Bleeding enemies.
OFFENSE triggers Zen.
When Curse triggers, reduce OFFENSE cooldown by 1 second.
ATTACK has a 25% chance to Shock for 40 damage.
ATTACK has a 15% chance to throw 1 Shuriken that bounces between targets.
Critical Strikes throw 1 Shuriken that bounces between targets.
When gaining Zen, throw 2 Shurikens that bounces between targets.
When you are Blessed, you Shock nearby enemies in a ring around you for 65 damage.
Stunning a Rooted enemy shoots 2 Spikes at nearby enemies.
Killing a Cursed enemy has a 15% chance to Summon a Spirit Stone that spawns Healing orbs and Blesses.
DEFENSE creates a small area on the ground where Stars fall on enemies inside, dealing 50 damage.
When Entering an Arena, everyone is granted 1 Armor plates.
When Entering an Arena, Summons 3 minions.
ATTACK against Full Health enemies Taunts them.
SPECIAL causes ATTACK to shoot 1 Poison dagger for 2 seconds.
OFFENSE Shock enemies for 100 damage.
Healing has a 20% chance to spawn a blade that spins around you and applies Poison.
Gain +75% increased Poison damage.
For each Summoned minion, gain +25 Healing Power.
Deal +35% increased damage against Stunned enemies.
For each Armor plate, gain +5 Attack Damage.
Damage against Bleeding enemies grants +10% Critical Chance.
Root periodically applies 1 stack of Burn.
When you Enraged, you have 20% chance to apply 1 stack of Chill to nearby enemies.
OFFENSE now applies 3 stacks of Bleed.
Fury ATTACK has 30% chance to Pull a distant enemy.