Raiders of Blackveil Encyclopedia Patch sync: June 3, 2026

Rebels Abilities & Trait

Beatrice

  • Shortcut iconAttack icon

    Seed Blast

    Beatrice swings her magical staff, launching a damaging projectile forward. Scaling: 100% AD / 0% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Base damage:
      • 20
      • 23
      • 27
      • 33
      • 40
      • 48
      • 57
      • 67
      • 79
      • 94
  • Shortcut iconOffense icon

    Roots

    Beatrice shoots roots, damaging and Rooting enemies, and awakens Withered Seeds. Scaling: 0% AD / 60% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Base damage:
      • 80
      • 100
      • 140
      • 200
      • 272
      • 356
      • 452
      • 560
      • 688
      • 836
      • Cooldown:
      • 15s
      • 14.4s
      • 14s
      • 13.5s
      • 13.2s
      • 12.9s
      • 12.6s
      • 12.5s
      • 12.3s
      • 12.2s
  • Shortcut iconUltimate icon

    Venus Rex

    Summons Venus Rex, a stationary plant dealing high damage to nearby enemies. Scaling: 180% AD / 180% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Base damage:
      • 200
      • 400
      • 1100
      • 2600
      • 4900
      • 7900
      • Cooldown:
      • 75s
      • 71.3s
      • 69s
      • 67.5s
      • 66.8s
      • 66s
      • Duration:
      • 6s
      • 6s
      • 6s
      • 6s
      • 6s
      • 6s
  • Shortcut iconSpecial icon

    Lotus Flower

    Beatrice plants a Lotus Flower that grants Armor to allies when it blooms into a Withering Seed.

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Cooldown:
      • 16s
      • 15.4s
      • 14.9s
      • 14.4s
      • 14.1s
      • 13.8s
      • 13.4s
      • 13.3s
      • 13.1s
      • 13s
  • Shortcut iconDefense icon

    Fertile soil

    Beatrice marks an area, awakening Withered Seeds and healing nearby allies. Base Heal: 5 Scaling: 10% Healing Power, 5% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Cooldown:
      • 14s
      • 13.4s
      • 13s
      • 12.6s
      • 12.3s
      • 12s
      • 11.8s
      • 11.6s
      • 11.5s
      • 11.3s
      • Duration:
      • 5s
      • 5.5s
      • 6.3s
      • 7.3s
      • 8.3s
      • 9.3s
      • 10.3s
      • 11.3s
      • 12.3s
      • 13.3s
  • Shortcut iconTrait icon

    TRAIT - Withering Seed

    Every 3rd hit of Seed Blast spawns a Withering Seed near the enemy, which certain abilities can awaken into a temporary attacking turret. Base damage: 75 Scaling: 20% AP Duration: 2 Hits (Up to 4 with the Turret Lifetime master talent; up to 8 with both the Turret Lifetime and Enrage All Seeds master talents while Venus Rex is active) (Not affected by % Summoned minion damage, except when using Summoning Power talent)

Draskyl

  • Shortcut iconAttack icon

    Stab

    Draskyl strikes with his daggers, dealing damage. Scaling: 100% AD / 0% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Base damage:
      • 10
      • 11.5
      • 13.5
      • 16.5
      • 20
      • 24
      • 28.5
      • 33.5
      • 39.5
      • 47
  • Shortcut iconOffense icon

    Double Strike

    Draskyl charges his daggers and performs a powerful strike forward. Scaling: 0% AD / 60% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Base damage:
      • 120
      • 150
      • 210
      • 300
      • 408
      • 534
      • 678
      • 840
      • 1032
      • 1254
      • Cooldown:
      • 12s
      • 11.4s
      • 11s
      • 10.7s
      • 10.4s
      • 10.2s
      • 10s
      • 9.8s
      • 9.7s
      • 9.6s
  • Shortcut iconUltimate icon

    Enter The Shadows

    Draskyl creates a shadow ring, backstabbing random targets within it 8 times. Scaling: 180% AD / 180% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Base damage:
      • 800
      • 1600
      • 4400
      • 10400
      • 19600
      • 31600
      • Cooldown:
      • 70s
      • 66.5s
      • 64.4s
      • 63s
      • 62.3s
      • 61.6s
  • Shortcut iconSpecial icon

    Tongue Leap

    Draskyl shoots hits tongue, pulling himself toward enemies or obstacles. Enemies are Stunned and Marked taking 20% more damage from Draskyl. Scaling: 0% AD / 40% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Base damage:
      • 35
      • 43.8
      • 61.3
      • 87.5
      • 119
      • 155.8
      • 197.8
      • 245
      • 301
      • 365.8
      • Cooldown:
      • 8s
      • 7.6s
      • 7.4s
      • 7.1s
      • 7s
      • 6.8s
      • 6.6s
      • 6.6s
      • 6.5s
      • 6.4s
  • Shortcut iconDefense icon

    Camouflage

    Draskyl becomes invisible and untargetable, his next attack or offensive ability is guaranteed to critically strike.

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Cooldown:
      • 18s
      • 17.1s
      • 16.6s
      • 16s
      • 15.7s
      • 15.3s
      • 14.9s
      • 14.8s
      • 14.6s
      • 14.4s
      • Duration:
      • 7s
      • 8.4s
      • 11.2s
      • 15.4s
      • 20s
      • 24.9s
      • 30.1s
      • 35.7s
      • 41.7s
      • 48s
  • Shortcut iconTrait icon

    TRAIT - Backstab

    Draskyl deals 50% increased damage when attacking enemies from behind.

Ironhorn

  • Shortcut iconAttack icon

    Punch

    Ironhorn strikes with his shields, dealing damage. His 4th hit deals extra damage. Scaling: 100% AD / 0% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Base damage:
      • 15
      • 17.3
      • 20.3
      • 24.8
      • 30
      • 36
      • 42.8
      • 50.3
      • 59.3
      • 70.5
  • Shortcut iconOffense icon

    Whirlwind

    Ironhorn spins around to damage all nearby enemies. Scaling: 0% AD / 60% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Base damage:
      • 180
      • 225
      • 315
      • 450
      • 612
      • 801
      • 1017
      • 1260
      • 1548
      • 1881
      • Cooldown:
      • 14s
      • 13.3s
      • 12.9s
      • 12.5s
      • 12.2s
      • 11.9s
      • 11.6s
      • 11.5s
      • 11.3s
      • 11.2s
  • Shortcut iconUltimate icon

    Earthquake

    Ironhorn leaps into the air and slams his shields into the ground, creating a shockwave that damages and stuns enemies. Scaling: 180% AD / 180% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Base damage:
      • 250
      • 500
      • 1375
      • 3250
      • 6125
      • 9875
      • Cooldown:
      • 65s
      • 61.8s
      • 59.8s
      • 58.5s
      • 57.9s
      • 57.2s
  • Shortcut iconSpecial icon

    Rocket Stampede

    Ironhorn charges forward, draggin enemies with him and stunning them if he hits a wall. Scaling: 0% AD / 40% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Base damage:
      • 33
      • 41.3
      • 57.8
      • 82.5
      • 112.2
      • 146.9
      • 186.5
      • 231
      • 283.8
      • 344.9
      • Cooldown:
      • 16s
      • 15.2s
      • 14.7s
      • 14.2s
      • 13.9s
      • 13.6s
      • 13.3s
      • 13.1s
      • 13s
      • 12.8s
  • Shortcut iconDefense icon

    Shield Block

    Ironhorn raises his shield to become immune and absorb all damage, then unleashes a shockwave with damage scaled to the amount absorbed and knocks them back. Scaling: 0% AD / 40% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Base damage:
      • 66
      • 82.5
      • 115.5
      • 165
      • 224.4
      • 293.7
      • 372.9
      • 462
      • 567.6
      • 689.7
      • Cooldown:
      • 14s
      • 13.3s
      • 12.9s
      • 12.5s
      • 12.2s
      • 11.9s
      • 11.6s
      • 11.5s
      • 11.3s
      • 11.2s
      • Duration:
      • 1.5s
      • 1.5s
      • 1.5s
      • 1.5s
      • 1.5s
      • 1.5s
      • 1.5s
      • 1.5s
      • 1.5s
      • 1.5s
  • Shortcut iconTrait icon

    TRAIT - Big Boy

    Ironhorn's fourth attack knocks back enemies, and he takes 15% less damage than other champions.

Jaméra

  • Shortcut iconAttack icon

    Flame paw

    Jaméra shoots out fireballs, every third hit burns the enemy. Scaling: 100% AD / 0% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Base damage:
      • 10
      • 11.5
      • 13.5
      • 16.5
      • 20
      • 24
      • 28.5
      • 33.5
      • 39.5
      • 47
  • Shortcut iconOffense icon

    Sun Strike

    Jaméra marks an area that after a short delay explodes and applies 1 Burn. Scaling: 0% AD / 60% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Base damage:
      • 120
      • 150
      • 210
      • 300
      • 408
      • 534
      • 678
      • 840
      • 1032
      • 1254
      • Cooldown:
      • 12s
      • 11.5s
      • 11.2s
      • 10.8s
      • 10.6s
      • 10.3s
      • 10.1s
      • 10s
      • 9.8s
      • 9.7s
  • Shortcut iconUltimate icon

    Devastation

    Jaméra leaps to an area in a fiery explosion. She then enters a Fiery State for 6 seconds, while active - Killing an enemy refreshed the Ultimate. Scaling: 180% AD / 180% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Base damage:
      • 180
      • 360
      • 990
      • 2340
      • 4410
      • 7710
      • Cooldown:
      • 60s
      • 57s
      • 55.2s
      • 54s
      • 53.4s
      • 52.8s
      • Duration:
      • 4s
      • 4.8s
      • 6.4s
      • 8.8s
      • 12s
      • 16s
  • Shortcut iconSpecial icon

    Heating Up

    Jaméra marks an area on the ground that burns enemies and increases critical chance for all allies inside by +25%.

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Cooldown:
      • 16s
      • 15.4s
      • 14.9s
      • 14.4s
      • 14.1s
      • 13.8s
      • 13.4s
      • 13.3s
      • 13.1s
      • 13s
      • Duration:
      • 5s
      • 5.8s
      • 7.3s
      • 9.5s
      • 12s
      • 14.8s
      • 17.8s
      • 21s
      • 24.5s
      • 28.3s
  • Shortcut iconDefense icon

    Blast Wave

    Jaméra pushes enemies in front of her away, knocking herself back. Scaling: 0% AD / 40% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Base damage:
      • 17
      • 21.3
      • 29.8
      • 42.5
      • 57.8
      • 75.7
      • 96.1
      • 119
      • 146.2
      • 177.7
      • Cooldown:
      • 12s
      • 11.5s
      • 11.2s
      • 10.8s
      • 10.6s
      • 10.3s
      • 10.1s
      • 10s
      • 9.8s
      • 9.7s
  • Shortcut iconTrait icon

    TRAIT - Ferocity

    Jaméra gains a stack of Ferocity for each critical hit she does. When charged full, Sun Strike's cooldown is reset and the next Sun Strike deals 150% increased damage.

All Rebels

  • Dash icon

    DASH

    Quickly rush toward the targeted direction. Can be used to evade attacks and pass through enemies. Cooldown: 4s

Class Traits

Assassin

  • Critical Strike

    Chance to deal +150% increased damage.

  • Poison

    Deals damage over time. (More details in the "Effects" section.)

Druid

  • Enrage

    Gain +10% Movement Speed and +10% Damage per stack, up to 4 stacks.

  • Root

    Immobilizes enemies, dealing damage and preventing movement. (More details in the "Effects" section.)

Guardian

  • Armor

    Each armor plate negates +50% enemy damage and +25% boss damage.

  • Stun

    Incapacitates enemies, preventing movement and attacks.

  • Taunt

    Enemies take +20% increased damage and are forced to attack you for 3 seconds.

Mage

  • Burn

    Deals damage over time. At max stacks, triggers Flash Burnout, dealing instant damage and clearing all stacks. (More details in the "Effects" section.)

  • Chill

    Reduces enemy speed by 30% for 4 seconds. Up to 2 stacks. At max stacks (3), Freezes enemies for 4 seconds. Your next ATTACK or ABILITY against Frozen enemies deals +150% increased damage.

Monk

  • Punch

    Spawns a Punching Fist with the same damage and effects as your ATTACK.

  • Shock

    Deals instant damage and +200% increased damage against Protected enemies.

  • Zen

    Provides +10% Dodge Chance and increases Attack Speed by +15% for 4 seconds. Up to 5 stacks.

Priest

  • Barrier

    Gain a barrier equal to +30% of your Max Health.

  • Bless

    Increased the damage of your next ATTACK by +120%. Up to 10 stacks. Additional stacks do not increase the bonus.

  • Heal

    Restores a portion of lost health and a small amount of Injury.

Warlock

  • Curse

    Each stack deals delayed damage. New stacks reset the duration of previous stacks. (More details in the "Effects" section.)

  • Summon

    Summons minions that attack nearby enemies.

Warrior

  • Bleed

    Deals damage over time. (More details in the "Effects" section.)

  • Fury

    Increases the damage and speed of your next ATTACK by +75% and +60%. Up to 20 stacks. Additional stacks do not increase the bonus.

  • Pull

    Deals instant damage and pulls enemies toward you.

Class Bonuses

Assassin

  • Rank 2ATTACK has a 25% chance to throw 1 Poison dagger.
  • Rank 4Quest: Take no damage in arena. Gain: +10 Attack Damage (max: 200).
  • Rank 6Poisoned enemies take +25% increased damage.
  • Rank 8Gain +10% Critical Chance and +40 Critical Strike Damage.
  • Rank 10Critical Strikes with ATTACK has a 50% chance to trigger twice.

Druid

  • Rank 2Damage against an enemy has a 25% chance to Root it.
  • Rank 4When Clearing an Arena, permanently gain +2 Attack Damage (max: 80) and +10 Ability Power (max: 400).
  • Rank 6While Enraged, gain +20% Max Health.
  • Rank 8Everyone gains +20 Attack Damage, +50 Ability Power, and +50 Max Health.
  • Rank 10While Enraged, deal +25% increased damage and gain +25% Movement speed.

Guardian

  • Rank 2DEFENSE grants 1 Armor plate.
  • Rank 4When an Armor plate is destroyed, permanently gain +10 Max Health (max: 1000).
  • Rank 6You can now have +2 additional Armor plates.
  • Rank 8Everyone gains 25% Damage Reduction.
  • Rank 10Gain +15% of your Max Health as Attack Damage.

Mage

  • Rank 2ATTACK has a 13% chance to shoot a Burning or Chilling missile.
  • Rank 4Killing an enemy permanently grants +1 Ability Power (max: 800).
  • Rank 6Increase Chill and Burn duration by +50%.
  • Rank 8Everyone gains +150 Ability Power.
  • Rank 10Gain +25% Ability Power.

Monk

  • Rank 2SPECIAL triggers Zen.
  • Rank 4Killing an enemy while Zen is active permanently grants +1% Zen duration (max: 300%).
  • Rank 6While Zen is active, gain +25% Attack Speed and +10% Dodge Chance.
  • Rank 8Everyone periodically gains Zen.
  • Rank 10While Zen is active, gain +25% Dodge Chance.

Priest

  • Rank 2DEFENSE Blesses you and nearby allies.
  • Rank 4While In Combat, Blesses permanently grant 1% Blessed ATTACK damage (max: 200%).
  • Rank 6Gain 20% Cooldown Reduction.
  • Rank 8Everyone gains +350 Max Health.
  • Rank 10Everyone is Healed every 3 seconds.

Warlock

  • Rank 2Damage against an enemy has a 25% chance to cast a Curse bolt.
  • Rank 4Killing a Cursed enemy permanently grants +2 Max Health (max: 400) and +2 Ability Power (max: 400).
  • Rank 6Cursed enemies deal 25% less damage.
  • Rank 8Everyone gain +85 Ability Power and +175 Max Health.
  • Rank 10When Summoning a minion, permanently gain +1% Curse damage (max: 300%) and +2 Max Health (max: 600).

Warrior

  • Rank 2ATTACK has a 25% chance to throw 1 Bleeding axe.
  • Rank 4Killing a Bleeding enemy permanently grants +1% Bleed damage (max: 200%).
  • Rank 6Bleed deals 100% increased damage to Moving enemies.
  • Rank 8Everyone gains +35 Attack Damage.
  • Rank 10ATTACK hits twice.

Effects

Attack Damage (AD)

Bleed preview

Bleed

  • Base damage: ((40 + (15% triggering hit's damage) + (60% AD)) * (1 + % Bleed Damage / 100 )) / 20 20 times per stack
  • Duration: 4s
  • Scaling: 60% AD, % Bleed Damage
  • Crit. possible: No
  • ("triggering hit's damage" = Ability damage. It doesn't include "standalone" perks damage, e.g. Whirlwind)
Bleed explosion preview

Bleed explosion

  • Base damage: 50
  • Scaling: 40% AD
  • Crit. possible: Yes
  • (Base damage not affected by % Bleed Damage)
Bleeding axe preview

Bleeding axe

  • Base damage: 15
  • Scaling: 40% AD
  • Crit. possible: Yes
  • (Base damage not affected by % Bleed Damage)
Bleeding sawblades preview

Bleeding sawblades

  • Base damage: 100
  • Scaling: 40% AD
  • Crit. possible: Yes
  • (Base damage not affected by % Bleed Damage)
Huge cleave preview

Huge cleave

  • Base damage: 75
  • Scaling: 40% AD
  • Crit. possible: Yes
Knockback preview

Knockback

  • Base damage: 25
  • Scaling: 40% AD
  • Crit. possible: Yes
Poison preview

Poison

  • Base damage: 6 8 times per stack, up to 25 stacks
  • Duration: 8s
  • Scaling: 5% AD, % Poison Damage
  • Crit. possible: No
Poison dagger preview

Poison dagger

  • Base damage: 10
  • Scaling: 40% AD
  • Crit. possible: Yes
  • (Base damage not affected by % Poison Damage)
Poison explosion preview

Poison explosion

  • Base damage: 30
  • Scaling: 40% AD
  • Crit. possible: Yes
  • (Base damage not affected by % Poison Damage)
Pull preview

Pull

  • Base damage: 15
  • Scaling: 40% AD
  • Crit. possible: Yes
Punch preview

Punch

  • Damage: 100% of ATTACK damage
  • Scaling: ATTACK damage
  • Crit. possible: Yes
  • Triggers all ATTACK-related abilities (including perks of any rarity)
Shockwave preview

Shockwave

  • Base damage: 40
  • Scaling: 40% AD
  • Crit. possible: Yes
Shuriken preview

Shuriken

  • Base damage: 25
  • Scaling: 40% AD
  • Crit. possible: Yes
Spikes preview

Spikes

  • Base damage: 25
  • Scaling: 40% AD
  • Crit. possible: Yes
  • (Base damage not affected by % Root Damage)
Spinning blade preview

Spinning blade

  • Base damage: 25
  • Duration: 1s
  • Scaling: 40% AD
  • Crit. possible: Yes
Spinning Poison dagger preview

Spinning Poison dagger

  • Base damage: 50
  • Duration: 1s
  • Scaling: 40% AD
  • Crit. possible: Yes
Spinning shuriken preview

Spinning shuriken

  • Base damage: 50
  • Duration: 1s
  • Scaling: 40% AD
  • Crit. possible: Yes
Stunning hammer preview

Stunning hammer

  • Base damage: 15
  • Scaling: 40% AD
  • Crit. possible: Yes
Swinging stunning hammer preview

Swinging stunning hammer

  • Base damage: 125
  • Duration: 6s
  • Scaling: 40% AD
  • Crit. possible: Yes
The (pig) cleaver preview

The (pig) cleaver

  • Base damage: 75
  • Scaling: 40% AD
  • Crit. possible: Yes
  • (Base damage not affected by % Bleed Damage)
Whirlwind preview

Whirlwind

  • Base damage: 40 Every 0.3 seconds (5 times)
  • Duration: 1.5s
  • Scaling: 40% AD
  • Crit. possible: Yes

Ability Power (AP)

Armor explosion preview

Armor explosion

  • Base damage: 75 or 125 (Boom Boom perk)
  • Scaling: 20% AP
  • Crit. possible: Yes
Barrier explosion preview

Barrier explosion

  • Base damage: 40
  • Scaling: 15% AP
  • Crit. possible: Yes
Blast preview

Blast

  • Base damage: 100
  • Scaling: 40% AP
  • Crit. possible: Yes
Burn preview

Burn

  • Base damage: 5 6 times per stack, up to 7 stacks Flash burnout damage: 350
  • Duration: 2s
  • Scaling: 5% AP, % Burn Damage
  • Crit. possible: No
Burning meteor preview

Burning meteor

  • Base damage: 100
  • Scaling: 40% AP
  • Crit. possible: Yes
  • (Base damage not affected by % Burn Damage)
Burning missile preview

Burning missile

  • Base damage: 10
  • Scaling: 20% AP
  • Crit. possible: Yes
  • (Base damage not affected by % Burn Damage)
Burning ring preview

Burning ring

  • Base damage: 50
  • Scaling: 20% AP
  • Crit. possible: Yes
  • (Base damage not affected by % Burn Damage)
Burning wave (forward) preview

Burning wave (forward)

  • Base damage: 35
  • Scaling: 20% AP
  • Crit. possible: Yes
  • (Base damage not affected by % Burn Damage)
Chilling explosion preview

Chilling explosion

  • Base damage: 35
  • Scaling: 30% AP
  • Crit. possible: Yes
Chilling missile preview

Chilling missile

  • Base damage: 25
  • Scaling: 20% AP
  • Crit. possible: Yes
  • (Base damage not affected by % Freeze Damage)
Curse preview

Curse

  • Base damage: 60 per stack (after 1.25 seconds delay) Up to 10 stacks
  • Duration: 1.25s
  • Scaling: 30% AP, % Curse Damage
  • Crit. possible: No
Curse bolt preview

Curse bolt

  • Base damage: 10
  • Scaling: 20% AP
  • Crit. possible: Yes
  • (Base damage not affected by % Curse Damage)
Demon warrior preview

Demon warrior

  • Base damage: 20
  • Duration: 10s
  • Scaling: 20% AP, % Summoned Minion Damage
  • Crit. possible: Yes
Explosion preview

Explosion

  • Base damage: 45
  • Scaling: 20% AP
  • Crit. possible: Yes
  • (Base damage not affected by % Burn Damage)
Falling star preview

Falling star

  • Base damage: 50
  • Duration: 4.5s
  • Scaling: 20% AP
  • Crit. possible: Yes
Freezing meteor preview

Freezing meteor

  • Base damage: 100
  • Scaling: 40% AP
  • Crit. possible: Yes
  • Applies 3 Chill stacks BEFORE damage, so meteor damage is indirectly affected by % Freeze Damage
Healing orb preview

Healing orb

  • Base heal: 10
  • Scaling: 10% Healing Power, 5% AP
  • Crit. possible: Yes (with Critical Heal perk)
Holy blizzard preview

Holy blizzard

  • Base damage: 15 Every second
  • Duration: 5s
  • Scaling: 50% AP
  • Crit. possible: Yes
Lightning bounce preview

Lightning bounce

  • Base damage: 100
  • Scaling: 60% AP, % Shock Damage
  • Crit. possible: No
Lightning strike/Shock preview

Lightning strike/Shock

  • Base damage: 40, 50, 65, 75, 85, 100 or 125
  • Scaling: 60% AP, % Shock Damage
  • Crit. possible: No
Lightning wave (forward) preview

Lightning wave (forward)

  • Base damage: 85
  • Scaling: 60% AP, % Shock Damage
  • Crit. possible: No
Minion preview

Minion

  • Base damage: 15 (up to 6 hits)
  • Duration: 10s
  • Scaling: 20% AP, % Summoned Minion Damage
  • Crit. possible: Yes
Root preview

Root

  • Base damage: 10 + 4 x 20
  • Duration: 2s
  • Scaling: 50% AP + 10% AP, % Root Damage
  • Crit. possible: Yes (DoT excluded)
Shocking explosion preview

Shocking explosion

  • Base damage: 50
  • Scaling: 60% AP, % Shock Damage
  • Crit. possible: No
Shocking ring preview

Shocking ring

  • Base damage: 100
  • Scaling: 60% AP, % Shock Damage
  • Crit. possible: No
Spinning star preview

Spinning star

  • Base damage: 50
  • Duration: While Enraged
  • Scaling: 30% AP
  • Crit. possible: Yes
Verminlord preview

Verminlord

  • Base damage: 125
  • Duration: Infinity
  • Scaling: 20% AP, % Summoned Minion Damage
  • Crit. possible: Yes

Stat Boosters

Ability Power upgrade icon
+25 Ability Power
Attack Damage upgrade icon
+5 Attack Damage
Attack Speed upgrade icon
+4% Attack Speed
Bleed Damage upgrade icon
+35% Bleed Damage
Bless Damage upgrade icon
+35% Bless Damage
Burn Damage upgrade icon
+35% Burn Damage
Cooldown Reduction upgrade icon
+5% Cooldown Reduction
Critical Chance upgrade icon
+3% Critical Chance
Critical Strike Damage upgrade icon
+35% Critical Strike Damage
Damage Reduction upgrade icon
+5% Damage Reduction
Health upgrade icon
+55 Health
Movement Speed upgrade icon
+5% Movement Speed
Poison Damage upgrade icon
+35% Poison Damage
Shock Damage upgrade icon
+35% Shock Damage

Stat Caps

Attack Speed icon
Attack Speed : 100% (Fury perks can push this stat well beyond 100%, but it is intentionally capped at 150% for animation and gameplay consistency)
Cooldown Reduction icon
Cooldown Reduction : 70% (Does not affect Dash Cooldown)
Critical Chance icon
Critical Chance : 100%
Damage Reduction icon
Damage Reduction : 70% (Up to 80% with Ironhorn's More Reduction master talent)
Dash Cooldown Reduction icon
Dash Cooldown Reduction : 70%
Dodge Chance icon
Dodge Chance : 80%
Movement Speed icon
Movement Speed : 100%

Biome Traps

Meat Factory (Biome 1)

Burning trap preview

Burning trap

  • Base damage: 25 + 1 Burn stack every ~0.5 seconds
  • Crit. possible: Yes
Explosive barrel preview

Explosive barrel

  • Base damage: 50 (after 2 seconds delay)
  • Crit. possible: Yes

Harvest Operation (Biome 2)

Electrical fence preview

Electrical fence

  • Base damage: 15 per hit
  • Crit. possible: Yes

Ghoulag (Biome 3)

Explosive barrel preview

Explosive barrel

  • Base damage: 50 (after 2 seconds delay)
  • Crit. possible: Yes
Spotlight preview

Spotlight

  • Crossing a Spotlight triggers 1 Warning. At 3 Warnings, enemy reinforcements arrive (including an elite captain).

Others

Chaos items

  • Primary (not fixed one) and secondary stats are fully randomized
    (from the 30 stats pool)
  • +1 secondary stat compared to their rarity
    Up to 4 secondary stats (on epics, instead of 3)
  • Identical stats may appear twice
    (including as primary AND secondary!)

Boss & Elite immunity

All bosses (including mini) are immune to Chill, Freeze, Root, Pull, Stun and Knockback. The same applies to elites (including super) while Protected Health (yellow bar) is active.

Mastering talents

Talents have a 12% chance to roll as Master with enhanced values.

Out of danger

Not being hit for 4 seconds.

Alarm level cap

Alarm Level Cap - 1 000 000

Alarm Level is capped at 1 000 000.
After reaching this threshold, enemies no longer become stronger.

All perks collected?

After all perks have been collected, future perk rewards are replaced by rare, epic, legendary, or mythic stat boosts.