Raiders of Blackveil Encyclopedia WikiUpdate sync: October 13, 2026

Rebel Abilities & Trait

Beatrice

  • Shortcut iconAttack icon

    Seed Blast

    Beatrice swings her magical staff, launching a projectile forward that deals damage. Scaling: 100% AD

  • Shortcut iconOffense icon

    Roots

    Beatrice shoots Roots, dealing damage, Rooting enemies to incapacitate them, and awakening Withered Seeds. Scaling: 60% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Cooldown:
      • 15s
      • 14.4s
      • 14s
      • 13.5s
      • 13.2s
      • 12.9s
      • 12.6s
      • 12.5s
      • 12.3s
      • 12.2s
  • Shortcut iconUltimate icon

    Venus Rex

    Beatrice summons Venus Rex for 6 seconds, a stationary plant that attacks nearby enemies, dealing damage. Scaling: 180% AD / 180% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Cooldown:
      • 75s
      • 71.3s
      • 69s
      • 67.5s
      • 66.8s
      • 66s
      • Duration:
      • 6s
      • 6s
      • 6s
      • 6s
      • 6s
      • 6s
  • Shortcut iconSpecial icon

    Lotus Flower

    Beatrice plants a Lotus Flower that grants an Armor plate to allies when it blooms into a Withered Seed.

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Cooldown:
      • 16s
      • 15.4s
      • 14.9s
      • 14.4s
      • 14.1s
      • 13.8s
      • 13.4s
      • 13.3s
      • 13.1s
      • 13s
  • Shortcut iconDefense icon

    Fertile soil

    Beatrice creates an area on the ground, Healing allies inside every second and awakening Withered Seeds. Base Heal: 5 Scaling: 10% Healing Power

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Cooldown:
      • 14s
      • 13.4s
      • 13s
      • 12.6s
      • 12.3s
      • 12s
      • 11.8s
      • 11.6s
      • 11.5s
      • 11.3s
      • Duration:
      • 5s
      • 5.5s
      • 6.3s
      • 7.3s
      • 8.3s
      • 9.3s
      • 10.3s
      • 11.3s
      • 12.3s
      • 13.3s
  • Shortcut iconTrait icon

    TRAIT - Withering Seed

    Every 3rd hit of Seed Blast spawns a Withering Seed near Beatrice, which certain abilities can awaken into a temporary attacking turret that deals damage. Base damage: 75 Scaling: 20% AP Duration: 2 Hits (Up to 4 with the Turret Lifetime master talent; up to 8 with both the Turret Lifetime and Enrage All Seeds master talents while Venus Rex is active) (Not affected by % Summoned minion damage, except when using Summoning Power talent)

Draskyl

  • Shortcut iconAttack icon

    Stab

    Draskyl strikes with his daggers, dealing damage. Every 3rd hit is larger and deals increased damage. Scaling: 100% AD

  • Shortcut iconOffense icon

    Double Strike

    Draskyl charges his daggers, then performs a powerful forward strike, dealing damage. Scaling: 60% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Cooldown:
      • 12s
      • 11.4s
      • 11s
      • 10.7s
      • 10.4s
      • 10.2s
      • 10s
      • 9.8s
      • 9.7s
      • 9.6s
  • Shortcut iconUltimate icon

    Enter The Shadows

    Draskyl disappears into the shadows. While active, he strikes random enemies up to 8 times in an area around him, dealing damage per strike. Scaling: 180% AD / 180% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Cooldown:
      • 70s
      • 66.5s
      • 64.4s
      • 63s
      • 62.3s
      • 61.6s
  • Shortcut iconSpecial icon

    Tongue Leap

    Draskyl shoots his tongue forward, dealing damage and pulling himself toward enemies, walls, or obstacles. Enemies hit are Stunned and marked with Mark of Death, causing them to take +20% increased damage. Scaling: 40% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Cooldown:
      • 8s
      • 7.6s
      • 7.4s
      • 7.1s
      • 7s
      • 6.8s
      • 6.6s
      • 6.6s
      • 6.5s
      • 6.4s
  • Shortcut iconDefense icon

    Camouflage

    Draskyl becomes Invisible. While Invisible, his next ATTACK or OFFENSE is guaranteed to Critically Strike.

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Cooldown:
      • 18s
      • 17.1s
      • 16.6s
      • 16s
      • 15.7s
      • 15.3s
      • 14.9s
      • 14.8s
      • 14.6s
      • 14.4s
      • Duration:
      • 7s
      • 8.4s
      • 11.2s
      • 15.4s
      • 20s
      • 24.9s
      • 30.1s
      • 35.7s
      • 41.7s
      • 48s
  • Shortcut iconTrait icon

    TRAIT - Backstab

    Draskyl deals +50% increased damage when hitting enemies from behind.

Foxley

  • Shortcut iconAttack icon

    Bow Shot

    Foxley fires a piercing Arrow, dealing damage. Each time it pierces an enemy, its damage is reduced by 20%.

  • Shortcut iconOffense icon

    Aimed Shot

    HOLD to channel. Foxley charges a powerful shot that deals damage and applies Chill. The longer it is charged, the farther it travels. Fully Charged: deals double base damage. Scaling: 40% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Cooldown:
      • 12s
      • 11.5s
      • 11.2s
      • 10.8s
      • 10.6s
      • 10.3s
      • 10.1s
      • 10s
      • 9.8s
      • 9.7s
  • Shortcut iconUltimate icon

    Hail of Arrows

    Foxley fires a barrage of arrows into the air, striking an area 3 times each second, dealing damage and applying Chills. Scaling: 180% AD / 180% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Cooldown:
      • 70s
      • 66.5s
      • 64.4s
      • 63s
      • 62.3s
      • 61.6s
  • Shortcut iconSpecial icon

    Icy Blades

    Foxley throws his blades forward, dealing damage and applying Chills. When they collide, they explode in ice, Freezing enemies and dealing double base damage. Scaling: 40% AP

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Cooldown:
      • 16s
      • 15.4s
      • 14.9s
      • 14.4s
      • 14.1s
      • 13.8s
      • 13.4s
      • 13.3s
      • 13.1s
      • 13s
  • Shortcut iconDefense icon

    Fox Howl

    Foxley howls, granting Haste to himself and nearby allies, increasing Movement Speed by +20% for 4 seconds. While Haste is active, Foxley can ATTACK without movement penalty and use OFFENSE while moving.

      • Rank 1
      • Rank 2
      • Rank 3
      • Rank 4
      • Rank 5
      • Rank 6
      • Rank 7
      • Rank 8
      • Rank 9
      • Rank 10
      • Cooldown:
      • 15s
      • 14.4s
      • 14s
      • 13.5s
      • 13.2s
      • 12.9s
      • 12.6s
      • 12.5s
      • 12.3s
      • 12.2s
      • Duration:
      • 4s
      • 4.8s
      • 6.4s
      • 8.8s
      • 11.2s
      • 13.6s
      • 16s
      • 18.4s
      • 20.8s
      • 23.2s
  • Shortcut iconTrait icon

    Fixate

    When Foxley hits with ATTACK, he gains a stack of Fixation, granting +5% Attack Speed, up to 10 stacks. When Foxley misses with his ATTACK, he loses 5 stacks of Fixation.

    Ironhorn

    • Shortcut iconAttack icon

      Punch

      Ironhorn strikes with his shields, dealing damage. Every 4th hit deals increased damage and Knockback enemies. Scaling: 100% AD

    • Shortcut iconOffense icon

      Whirlwind

      HOLD to channel. Ironhorn spins around up to 5 times, dealing damage per spin to all nearby enemies. Scaling: 60% AP

        • Rank 1
        • Rank 2
        • Rank 3
        • Rank 4
        • Rank 5
        • Rank 6
        • Rank 7
        • Rank 8
        • Rank 9
        • Rank 10
        • Cooldown:
        • 14s
        • 13.3s
        • 12.9s
        • 12.5s
        • 12.2s
        • 11.9s
        • 11.6s
        • 11.5s
        • 11.3s
        • 11.2s
    • Shortcut iconUltimate icon

      Earthquake

      Ironhorn leaps into the air and slams his shields into the ground, creating a shockwave that damages and Stuns enemies hit. Scaling: 180% AD / 180% AP

        • Rank 1
        • Rank 2
        • Rank 3
        • Rank 4
        • Rank 5
        • Rank 6
        • Cooldown:
        • 65s
        • 61.8s
        • 59.8s
        • 58.5s
        • 57.9s
        • 57.2s
    • Shortcut iconSpecial icon

      Rocket Stampede

      Ironhorn charges forward, dealing damage to enemies hit and dragging them with him. If he hits a wall, they are Stunned. Scaling: 40% AP

        • Rank 1
        • Rank 2
        • Rank 3
        • Rank 4
        • Rank 5
        • Rank 6
        • Rank 7
        • Rank 8
        • Rank 9
        • Rank 10
        • Cooldown:
        • 16s
        • 15.2s
        • 14.7s
        • 14.2s
        • 13.9s
        • 13.6s
        • 13.3s
        • 13.1s
        • 13s
        • 12.8s
    • Shortcut iconDefense icon

      Shield Block

      HOLD to channel. Ironhorn raises his shield, becoming Immune and absorbing damage for up to 1.5 seconds. He then releases a shockwave that deals damage based on damage absorbed, and Knockback enemies hit. Scaling: 40% AP

        • Rank 1
        • Rank 2
        • Rank 3
        • Rank 4
        • Rank 5
        • Rank 6
        • Rank 7
        • Rank 8
        • Rank 9
        • Rank 10
        • Cooldown:
        • 14s
        • 13.3s
        • 12.9s
        • 12.5s
        • 12.2s
        • 11.9s
        • 11.6s
        • 11.5s
        • 11.3s
        • 11.2s
        • Duration:
        • 1.5s
        • 1.5s
        • 1.5s
        • 1.5s
        • 1.5s
        • 1.5s
        • 1.5s
        • 1.5s
        • 1.5s
        • 1.5s
    • Shortcut iconTrait icon

      TRAIT - Big Boy

      Ironhorn takes 15% less damage than other champions.

    Jaméra

    • Shortcut iconAttack icon

      Flame paw

      Jaméra shoots fireballs, dealing damage. Every 3rd hit deals increased damage and applies Burn. Scaling: 100% AD

    • Shortcut iconOffense icon

      Sun Strike

      Jaméra marks an area that, after a short delay, explodes, dealing damage and applying Burn. Scaling: 60% AP

        • Rank 1
        • Rank 2
        • Rank 3
        • Rank 4
        • Rank 5
        • Rank 6
        • Rank 7
        • Rank 8
        • Rank 9
        • Rank 10
        • Cooldown:
        • 12s
        • 11.5s
        • 11.2s
        • 10.8s
        • 10.6s
        • 10.3s
        • 10.1s
        • 10s
        • 9.8s
        • 9.7s
    • Shortcut iconUltimate icon

      Devastation

      Jaméra leaps to a target area in a fiery explosion, dealing damage and entering Fiery State. While Fiery State is active, killing an enemy allows this ability to be RECAST. Scaling: 180% AD / 180% AP

        • Rank 1
        • Rank 2
        • Rank 3
        • Rank 4
        • Rank 5
        • Rank 6
        • Cooldown:
        • 60s
        • 57s
        • 55.2s
        • 54s
        • 53.4s
        • 52.8s
        • Duration:
        • 4s
        • 4.8s
        • 6.4s
        • 8.8s
        • 12s
        • 16s
    • Shortcut iconSpecial icon

      Heating Up

      Jaméra creates a zone on the ground that Burns enemies who pass through it and increases Critical Strike Chance of all allies inside by +25%.

        • Rank 1
        • Rank 2
        • Rank 3
        • Rank 4
        • Rank 5
        • Rank 6
        • Rank 7
        • Rank 8
        • Rank 9
        • Rank 10
        • Cooldown:
        • 16s
        • 15.4s
        • 14.9s
        • 14.4s
        • 14.1s
        • 13.8s
        • 13.4s
        • 13.3s
        • 13.1s
        • 13s
        • Duration:
        • 5s
        • 5.8s
        • 7.3s
        • 9.5s
        • 12s
        • 14.8s
        • 17.8s
        • 21s
        • 24.5s
        • 28.3s
    • Shortcut iconDefense icon

      Blast Wave

      Jaméra pushes enemies in front of her away, dealing damage and knocking herself backward. Scaling: 40% AP

        • Rank 1
        • Rank 2
        • Rank 3
        • Rank 4
        • Rank 5
        • Rank 6
        • Rank 7
        • Rank 8
        • Rank 9
        • Rank 10
        • Cooldown:
        • 12s
        • 11.5s
        • 11.2s
        • 10.8s
        • 10.6s
        • 10.3s
        • 10.1s
        • 10s
        • 9.8s
        • 9.7s
    • Shortcut iconTrait icon

      TRAIT - Ferocity

      Jaméra gains Ferocity for each Critical Strike she lands. At full Ferocity, Sun Strike's cooldown is reset, and the next cast deals +58% increased damage.

    Valora

    • Shortcut iconAttack icon

      Heavy Swing

      Valora swings her Hammer, dealing damage. Every 3rd hit is Blessed and deals increased damage. Scaling: 100% AD

    • Shortcut iconOffense icon

      Sacred Hammer

      Valora throws a holy Hammer, dealing damage. RECAST to instantly teleport to its location. Empowered: Deals double base damage and Heals Valora and nearby allies it passes through for 40.. Scaling: 60% AP

        • Rank 1
        • Rank 2
        • Rank 3
        • Rank 4
        • Rank 5
        • Rank 6
        • Rank 7
        • Rank 8
        • Rank 9
        • Rank 10
        • Cooldown:
        • 15s
        • 14.4s
        • 14s
        • 13.5s
        • 13.2s
        • 12.9s
        • 12.6s
        • 12.5s
        • 12.3s
        • 12.2s
    • Shortcut iconUltimate icon

      Divine Intervention

      Valora calls upon divine intervention. After a short delay, she deals damage in an area around herself. Allies caught in the blast become Immune. Scaling: 100% AD / 100% AP

        • Rank 1
        • Rank 2
        • Rank 3
        • Rank 4
        • Rank 5
        • Rank 6
        • Cooldown:
        • 70s
        • 70s
        • 70s
        • 70s
        • 70s
        • 70s
        • Duration:
        • 6s
        • 7.2s
        • 8.4s
        • 9.6s
        • 10.8s
        • 12s
    • Shortcut iconSpecial icon

      Bunny Hop

      Valora leaps to the targeted location, dealing damage and Interrupting enemies. Empowered: Deals double base damage, and the targeted location becomes consecrated, pulsing 4 times. Each pulse deals 80% of the leap's damage and Blesses Valora and nearby allies. Scaling: 40% AP

        • Rank 1
        • Rank 2
        • Rank 3
        • Rank 4
        • Rank 5
        • Rank 6
        • Rank 7
        • Rank 8
        • Rank 9
        • Rank 10
        • Cooldown:
        • 16s
        • 15.4s
        • 14.9s
        • 14.4s
        • 14.1s
        • 13.8s
        • 13.4s
        • 13.3s
        • 13.1s
        • 13s
    • Shortcut iconDefense icon

      Aura of Protection

      Valora Knockback nearby enemies and gains an aura for 4 seconds that blocks all projectiles for herself and nearby allies. Empowered: The aura last for 8 seconds and erupts, dealing damage whenever it blocks a projectile. Scaling: 40% AP

        • Rank 1
        • Rank 2
        • Rank 3
        • Rank 4
        • Rank 5
        • Rank 6
        • Rank 7
        • Rank 8
        • Rank 9
        • Rank 10
        • Cooldown:
        • 15s
        • 14.4s
        • 14s
        • 13.5s
        • 13.2s
        • 12.9s
        • 12.6s
        • 12.5s
        • 12.3s
        • 12.2s
        • Duration:
        • 4s
        • 4s
        • 4s
        • 4s
        • 4s
        • 4s
        • 4s
        • 4s
        • 4s
        • 4s
    • Shortcut iconTrait icon

      Righteous Spirit

      Every 3rd hit with ATTACK grants Valora a stack of Righteous Spirit. At 3 stacks, her next ability is Empowered.

      All Rebels

      • Dash icon

        DASH

        Quickly rush toward the targeted direction. Can be used to evade attacks and pass through enemies. Cooldown: 4s

      Class Traits

      Assassin

      • Critical Strike

        Chance to deal +150% increased damage.

      • Poison

        Deals damage over time. (More details in the "Effects" section.)

      Druid

      • Enrage

        Grants +10% damage and +10% Movement Speed for 6 seconds, up to 4 stacks.

      • Root

        Immobilizes enemies, dealing damage and preventing movement. (More details in the "Effects" section.)

      Guardian

      • Armor

        Each armor plate negates +50% enemy damage and +25% boss damage. For example, an armor plate with +30% Armor Damage Reduction negates 65% of enemy damage (50% base + 30% of the base value)

      • Stun

        Incapacitates enemies, preventing movement and attacks.

      • Taunt

        Enemies take +20% increased damage and are forced to attack you for 3 seconds.

      Mage

      • Burn

        Deals damage over time. At max stacks, triggers Flash Burnout, dealing instant damage and clearing all stacks. (More details in the "Effects" section.)

      • Chill

        Reduces enemy speed by 30% for 4 seconds. Up to 2 stacks. At max stacks (3), Freezes enemies for 4 seconds. Your next ATTACK or ABILITY against Frozen enemies deals +150% increased damage.

      Monk

      • Punch

        Spawns a Punching Fist with the same damage and effects as your ATTACK.

      • Shock

        Instantly deals damage, and has +100% increased damage against Protected enemies.

      • Zen

        Grants +10% Dodge Chance and +15% Attack Speed for 4 seconds. Up to 5 stacks.

      Priest

      • Barrier

        Grants a shield equal to +30% of your Max Health for 5 seconds, up to 3 stacks.

      • Bless

        Increased the damage of your next ATTACK by +120%. Up to 10 stacks. Additional stacks do not increase the bonus.

      • Heal

        Restores a portion of lost health and a small amount of Injury.

      Warlock

      • Curse

        Each stack deals delayed damage. New stacks reset the duration of previous stacks. (More details in the "Effects" section.)

      • Summon

        Summons minions that attack nearby enemies.

      Warrior

      • Bleed

        Deals damage over time. (More details in the "Effects" section.)

      • Fury

        Increases the damage and speed of your next ATTACK by +60% and +75%. Up to 20 stacks. Additional stacks do not increase the bonus.

      • Pull

        Pulls enemies toward you.

      Class Bonuses

      Assassin

      • Rank 2ATTACK has a 25% chance to throw 1 Poison dagger.
      • Rank 4Quest: Take no damage in arena. Gain: +10 Attack Damage (max: 200).
      • Rank 7Poisoned enemies take +25% increased damage.
      • Rank 10Gain +10% Critical Chance and +40% Critical Strike Damage.
      • Rank 14Critical Strikes with ATTACK has a 25% chance to trigger twice.

      Druid

      • Rank 2Damage against an enemy has a 25% chance to Root it.
      • Rank 4When Clearing an Arena, permanently gain +2 Attack Damage (max: 80) and +10 Ability Power (max: 400).
      • Rank 7While Enraged, gain +20% Max Health.
      • Rank 10Everyone gains +20 Attack Damage, +50 Ability Power, and +50 Max Health.
      • Rank 14While Enraged, deal +25% increased damage and gain +25% Movement speed.

      Guardian

      • Rank 2DEFENSE grants 1 Armor plate.
      • Rank 4When an Armor plate is destroyed, permanently gain +10 Max Health (max: 1000).
      • Rank 7You can now have +2 additional Armor plates.
      • Rank 10Everyone gains 25% Damage Reduction.
      • Rank 14Gain +15% of your Max Health as Attack Damage.

      Mage

      • Rank 2ATTACK has a 13% chance to shoot a Burning or Chilling missile.
      • Rank 4Killing an enemy permanently grants +1 Ability Power (max: 800).
      • Rank 7Increase Chill and Burn duration by +50%.
      • Rank 10Everyone gains +150 Ability Power.
      • Rank 14Gain +25% Ability Power.

      Monk

      • Rank 2SPECIAL triggers Zen.
      • Rank 4Killing an enemy while Zen is active permanently grants +1% Zen duration (max: 300%).
      • Rank 7While Zen is active, gain +25% Attack Speed and +10% Dodge Chance.
      • Rank 10Everyone periodically gains Zen.
      • Rank 14While Zen is active, gain +25% Dodge Chance.

      Priest

      • Rank 2DEFENSE Blesses you and nearby allies.
      • Rank 4While In Combat, Blesses permanently grant 1% Blessed ATTACK damage (max: 200%).
      • Rank 7Gain 20% Cooldown Reduction.
      • Rank 10Everyone gains +350 Max Health.
      • Rank 14Everyone is Healed every 4 seconds.

      Warlock

      • Rank 2Damage against an enemy has a 25% chance to cast a Curse bolt.
      • Rank 4Killing a Cursed enemy permanently grants +2 Max Health (max: 400) and +2 Ability Power (max: 400).
      • Rank 7Cursed enemies deal 25% less damage.
      • Rank 10Everyone gain +85 Ability Power and +175 Max Health.
      • Rank 14When Summoning a minion, permanently gain +1% Curse damage (max: 300%) and +2 Max Health (max: 600).

      Warrior

      • Rank 2ATTACK has a 25% chance to throw 1 Bleeding axe.
      • Rank 4Killing a Bleeding enemy permanently grants +1% Bleed damage (max: 200%).
      • Rank 7Bleed deals 100% increased damage to Moving enemies.
      • Rank 10Everyone gains +35 Attack Damage.
      • Rank 14ATTACK has a 50% chance to hit twice.

      Effects

      Attack Damage (AD)

      Bleed preview

      Bleed

      • Base damage: ((15% triggering hit's damage + 60% AD) * (1 + % Bleed Damage / 100 )) / 20 20 times per stack
      • Duration: 4s
      • Scaling: 60% AD, % Bleed Damage
      • Crit. possible: No
      • ("triggering hit's damage" = Ability damage. It doesn't include "standalone" perks damage, e.g. Whirlwind)
      Bleed explosion preview

      Bleed explosion

      • Base damage: 50
      • Scaling: 40% AD
      • Crit. possible: Yes
      • (Base damage not affected by % Bleed Damage)
      Bleeding axe preview

      Bleeding axe

      • Base damage: 15
      • Scaling: 40% AD
      • Crit. possible: Yes
      • (Base damage not affected by % Bleed Damage)
      Bleeding sawblades preview

      Bleeding sawblades

      • Base damage: 100
      • Scaling: 40% AD
      • Crit. possible: Yes
      • (Base damage not affected by % Bleed Damage)
      Huge cleave preview

      Huge cleave

      • Base damage: 75
      • Scaling: 40% AD
      • Crit. possible: Yes
      Knockback preview

      Knockback

      • Base damage: 25
      • Scaling: 40% AD
      • Crit. possible: Yes
      Poison preview

      Poison

      • Base damage: 6 8 times per stack, up to 25 stacks
      • Duration: 8s
      • Scaling: 60% AD, % Poison Damage
      • Crit. possible: No
      Poison dagger preview

      Poison dagger

      • Base damage: 10
      • Scaling: 40% AD
      • Crit. possible: Yes
      • (Base damage not affected by % Poison Damage)
      Poison explosion preview

      Poison explosion

      • Base damage: 30
      • Scaling: 40% AD
      • Crit. possible: Yes
      • (Base damage not affected by % Poison Damage)
      Pull preview

      Pull

      • Base damage: 15
      • Scaling: 40% AD
      • Crit. possible: Yes
      Punch preview

      Punch

      • Damage: 100% of ATTACK damage
      • Scaling: ATTACK damage
      • Crit. possible: Yes
      • Triggers all ATTACK-related abilities (including perks of any rarity), excluding Bless and Fury
      Shockwave preview

      Shockwave

      • Base damage: 40
      • Scaling: 40% AD
      • Crit. possible: Yes
      Shuriken preview

      Shuriken

      • Base damage: 25
      • Scaling: 40% AD
      • Crit. possible: Yes
      Spikes preview

      Spikes

      • Base damage: 25
      • Scaling: 40% AD
      • Crit. possible: Yes
      • (Base damage not affected by % Root Damage)
      Spinning blade preview

      Spinning blade

      • Base damage: 25
      • Duration: 1s
      • Scaling: 40% AD
      • Crit. possible: Yes
      Spinning Poison dagger preview

      Spinning Poison dagger

      • Base damage: 50
      • Duration: 1s
      • Scaling: 40% AD
      • Crit. possible: Yes
      Spinning shuriken preview

      Spinning shuriken

      • Base damage: 50
      • Duration: 1s
      • Scaling: 40% AD
      • Crit. possible: Yes
      Stunning hammer preview

      Stunning hammer

      • Base damage: 15
      • Scaling: 40% AD
      • Crit. possible: Yes
      Swinging stunning hammer preview

      Swinging stunning hammer

      • Base damage: 125
      • Duration: 6s
      • Scaling: 40% AD
      • Crit. possible: Yes
      The (pig) cleaver preview

      The (pig) cleaver

      • Base damage: 75
      • Scaling: 40% AD
      • Crit. possible: Yes
      • (Base damage not affected by % Bleed Damage)
      Whirlwind preview

      Whirlwind

      • Base damage: 40 Every 0.3 seconds (5 times)
      • Duration: 1.5s
      • Scaling: 40% AD
      • Crit. possible: Yes

      Ability Power (AP)

      Armor explosion preview

      Armor explosion

      • Base damage: 75 or 125 (Boom Boom perk)
      • Scaling: 20% AP
      • Crit. possible: Yes
      Barrier explosion preview

      Barrier explosion

      • Base damage: 40
      • Scaling: 15% AP
      • Crit. possible: Yes
      Barrier radiation preview

      Barrier radiation

      • Base damage: 100
      • Scaling: 60% AP
      • Crit. possible: Yes
      Blast preview

      Blast

      • Base damage: 100
      • Scaling: 40% AP
      • Crit. possible: Yes
      Burn preview

      Burn

      • Base damage: 5 6 times per stack, up to 7 stacks Flash burnout damage: 350
      • Duration: 2s
      • Scaling: 30% AP, % Burn Damage
      • Crit. possible: No
      Burning meteor preview

      Burning meteor

      • Base damage: 100
      • Scaling: 40% AP
      • Crit. possible: Yes
      • (Base damage not affected by % Burn Damage)
      Burning missile preview

      Burning missile

      • Base damage: 10
      • Scaling: 20% AP
      • Crit. possible: Yes
      • (Base damage not affected by % Burn Damage)
      Burning ring preview

      Burning ring

      • Base damage: 50
      • Scaling: 20% AP
      • Crit. possible: Yes
      • (Base damage not affected by % Burn Damage)
      Burning wave (forward) preview

      Burning wave (forward)

      • Base damage: 35
      • Scaling: 20% AP
      • Crit. possible: Yes
      • (Base damage not affected by % Burn Damage)
      Chilling explosion preview

      Chilling explosion

      • Base damage: 35
      • Scaling: 30% AP
      • Crit. possible: Yes
      Chilling missile preview

      Chilling missile

      • Base damage: 25
      • Scaling: 20% AP
      • Crit. possible: Yes
      • (Base damage not affected by % Freeze Damage)
      Crow preview

      Crow

      • Base damage: 25
      • Scaling: 50% AP
      • Crit. possible: Yes
      Curse preview

      Curse

      • Base damage: 60 per stack (after 1.25 seconds delay) Up to 10 stacks
      • Duration: 1.25s
      • Scaling: 30% AP, % Curse Damage
      • Crit. possible: No
      Curse bolt preview

      Curse bolt

      • Base damage: 10
      • Scaling: 20% AP
      • Crit. possible: Yes
      • (Base damage not affected by % Curse Damage)
      Demon warrior preview

      Demon warrior

      • Base damage: 20
      • Duration: 10s
      • Scaling: 20% AP, % Summoned Minion Damage
      • Crit. possible: Yes
      Earth Eruption preview

      Earth Eruption

      • Base damage: 50
      • Scaling: 50% AP
      • Crit. possible: Yes
      • (Base damage not affected by % Burn Damage)
      Explosion preview

      Explosion

      • Base damage: 45
      • Scaling: 20% AP
      • Crit. possible: Yes
      • (Base damage not affected by % Burn Damage)
      Falling star preview

      Falling star

      • Base damage: 100
      • Duration: 4.5s
      • Scaling: 20% AP
      • Crit. possible: Yes
      Firecracker preview

      Firecracker

      • Base damage: 75
      • Scaling: 40% AP
      • Crit. possible: Yes
      • (Base damage not affected by % Burn Damage)
      Freezing meteor preview

      Freezing meteor

      • Base damage: 100
      • Scaling: 40% AP
      • Crit. possible: Yes
      • Applies 3 Chill stacks BEFORE damage, so meteor damage is indirectly affected by % Freeze Damage
      Healing orb preview

      Healing orb

      • Base heal: 10
      • Scaling: 20% Healing Power
      • Crit. possible: Yes (with Critical Heal perk)
      Holy blizzard preview

      Holy blizzard

      • Base damage: 15 Every second
      • Duration: 5s
      • Scaling: 50% AP
      • Crit. possible: Yes
      Lightning bounce preview

      Lightning bounce

      • Base damage: 100
      • Scaling: 60% AP, % Shock Damage
      • Crit. possible: No
      Lightning strike/Shock preview

      Lightning strike/Shock

      • Base damage: 40, 50, 65, 75, 85, 100 or 125
      • Scaling: 60% AP, % Shock Damage
      • Crit. possible: No
      Lightning wave (forward) preview

      Lightning wave (forward)

      • Base damage: 85
      • Scaling: 60% AP, % Shock Damage
      • Crit. possible: No
      Minion preview

      Minion

      • Base damage: 15 (up to 6 hits)
      • Duration: 10s
      • Scaling: 20% AP, % Summoned Minion Damage
      • Crit. possible: Yes
      • Max active: 15
      Poison Detonation preview

      Poison Detonation

      • Base damage: 75
      • Scaling: 80% AP
      • Crit. possible: Yes
      • (Base damage not affected by % Poison Damage)
      Root preview

      Root

      • Base damage: 10 + 4 x 20
      • Duration: 2s
      • Scaling: 40% AP + 10% AP, % Root Damage
      • Crit. possible: Yes (DoT excluded)
      Shocking explosion preview

      Shocking explosion

      • Base damage: 50
      • Scaling: 60% AP, % Shock Damage
      • Crit. possible: No
      Shocking ring preview

      Shocking ring

      • Base damage: 100
      • Scaling: 60% AP, % Shock Damage
      • Crit. possible: No
      Spinning star preview

      Spinning star

      • Base damage: 50, 100
      • Duration: While Enraged
      • Scaling: 30% AP
      • Crit. possible: Yes
      Storm of Crows preview

      Storm of Crows

      • Base damage: 15
      • Duration: 3s
      • Scaling: 50% AP
      • Crit. possible: Yes
      Tornado preview

      Tornado

      • Base damage: 100
      • Scaling: 50% AP
      • Always Critical
      Verminlord preview

      Verminlord

      • Base damage: 125
      • Duration: Infinity
      • Scaling: 20% AP, % Summoned Minion Damage
      • Crit. possible: Yes

      Healing Power

      Light burst preview

      Light burst

      • Base damage: 250% of Healing Power
      • Crit. possible: Yes

      Others

      Afterburn preview

      Afterburn

      • Duration: 5s
      Sap preview

      Sap

      • Freezes Ability Cooldowns (Persists for 2s after leaving)
      • (Debuff removed by Dash)

      Stat Boosters

      UpgradeAbility Power upgrade icon
      +25 Ability Power
      UpgradeArmor Damage Reduction upgrade icon
      +5% Armor Damage Reduction
      UpgradeAttack Damage upgrade icon
      +5 Attack Damage
      UpgradeAttack Speed upgrade icon
      +4% Attack Speed
      UpgradeBarrier Amount upgrade icon
      +10% Barrier Amount
      UpgradeBleed Damage upgrade icon
      +35% Bleed Damage
      UpgradeBless Damage upgrade icon
      +35% Bless Damage
      UpgradeBurn Damage upgrade icon
      +35% Burn Damage
      UpgradeCooldown Reduction upgrade icon
      +5% Cooldown Reduction
      UpgradeCritical Chance upgrade icon
      +3% Critical Chance
      UpgradeCritical Strike Damage upgrade icon
      +35% Critical Strike Damage
      UpgradeCurse Damage upgrade icon
      +35% Curse Damage
      UpgradeDamage Reduction upgrade icon
      +5% Damage Reduction
      UpgradeEnrage Damage Bonus upgrade icon
      +35% Enrage Damage Bonus
      UpgradeFreeze Damage Bonus upgrade icon
      +35% Freeze Damage Bonus
      UpgradeFury Damage Bonus upgrade icon
      +35% Fury Damage Bonus
      UpgradeHealing Power upgrade icon
      +40 Healing Power
      UpgradeMax Health upgrade icon
      +55 Max Health
      UpgradeMovement Speed upgrade icon
      +5% Movement Speed
      UpgradePoison Damage upgrade icon
      +35% Poison Damage
      UpgradeRoot Damage upgrade icon
      +35% Root Damage
      UpgradeShock Damage upgrade icon
      +35% Shock Damage
      UpgradeSummoned Minion Damage upgrade icon
      +35% Summoned Minion Damage
      UpgradeTaunt Damage Bonus upgrade icon
      +35% Taunt Damage Bonus
      UpgradeZen Duration upgrade icon
      +10% Zen Duration

      Stat Caps

      Attack Speed icon
      Attack Speed : 100% (Fury perks can push this stat well beyond 100%, but it is intentionally capped at 150% for animation and gameplay consistency)
      Cooldown Reduction icon
      Cooldown Reduction : 90% (Does not affect Dash Cooldown)
      Critical Chance icon
      Critical Chance : 100%
      Damage Reduction icon
      Damage Reduction : 70% (Up to 80% with Ironhorn's More Reduction master talent)
      Dash Cooldown Reduction icon
      Dash Cooldown Reduction : 70%
      Dodge Chance icon
      Dodge Chance : 80%
      Movement Speed icon
      Movement Speed : 100%

      Biome Enemy Abilities

      Meat Factory (Biome 1)

      Betty the Butcher preview

      Betty the Butcher - Boss

      • Bleeding Melee Cleave
      • Bleeding and Slowing axe (projectile) throws
      • Burning Leap
      • Bomb Barrage
      • Summon low tier enemies and Sous-Chef elites
      Candle Amalgamation preview

      Candle Amalgamation - Mini-Boss

      • Burning fireballs (projectiles)
      • Burning Orb (projectile)
      • Summon 4 Candles
      Slash and Bash preview

      Slash and Bash - Mini-Boss

      • Slash: Bleeding Rush Strikes, Bleeding Melee Whilwind + 360° Bleeding Sword Barrage (projectiles), Bash: Landing Slam, Hammer (projectile) throw
      • (When one dies, Summon 4 Sous-Chef)
      Baker Bot preview

      Baker Bot

      • Multiple melee hits
      • Ground-Burning fireballs
      • (The burning ground can be removed by using an ability on it)
      Bartender preview

      Bartender

      • Delayed grenade
      • Healing grenade
      • (Cannot heal itself or other units of the same type)
      Basher preview

      Basher

      • Landing slam
      Candle preview

      Candle

      • Burning missile (projectile)
      Coat Stand preview

      Coat Stand

      • Melee/Nearby slashes
      Cook Book preview

      Cook Book

      • Laser beam (projectile)
      • 2 Missiles (projectiles)
      Kitchen Servant preview

      Kitchen Servant

      • Melee hit
      Server Bot preview

      Server Bot

      • 180° Melee front punches
      • Summon 5 Kitchen Servants
      Sous-Chef preview

      Sous-Chef

      • Melee whirlwind

      Harvest Operation (Biome 2)

      Otis the Overseer preview

      Otis the Overseer - Boss

      • Saping bomb barrage, 180° Breath
      • Multiple AoE
      • Missile drops
      • Heal from Sap Cauldron Bearers
      • Summon 3 Sap Mites and Sap Cauldron Bearers
      Apex Sapling preview

      Apex Sapling - Mini-Boss

      • Erupting barrage (projectile)
      • Saping bomb barrage
      • Stone surges
      • Summon 5 Shooter Plants
      Artillery Stub preview

      Artillery Stub

      • Saping ball (projectile)
      Chainsow Worker preview

      Chainsow Worker

      • Melee cleave
      Drill Bot preview

      Drill Bot

      • Charge
      Goliath preview

      Goliath

      • Medium then big melee AoE
      • Pulling and Stunning hook
      Healer Book preview

      Healer Book

      • Very long range bomb drops
      • Healing beam
      • (Cannot heal itself or other units of the same type)
      Mine Deployer preview

      Mine Deployer

      • Summon 3 Spider Mines
      • Self Immune
      Sap Mite preview

      Sap Mite

      • Melee hit
      • On Death explosion
      Shooter Plant preview

      Shooter Plant

      • Missile (projectile)
      Sniper preview

      Sniper

      • Bleeding long range shot (projectile)
      • Summon 2 Spider Mines
      Spider Mine preview

      Spider Mine

      • Delayed self-detonation
      Toxic Sprayer preview

      Toxic Sprayer

      • 360° Melee Saping spray

      Ghoulag (Biome 3)

      Warden preview

      Warden - Boss

      • 4 feathers (projectiles) front 140° throw
      • Melee whirlwind + 360° feather (projectile) throws
      • 32 feathers (projectiles) front 230° throws
      • AoE Landing (after 2 Spotlights)
      • P2: All abilities Curse (projectiles*) + AoE Landing now triggers a barrage (projectiles). *After charging, the 4 projectiles from each side, currently cannot be blocked by Valora's Defense.
      Houndmaster preview

      Houndmaster - Mini-Boss

      • Houndmaster: Crossbow shot (projectile), Deploy 6 Bleeding and Slowing traps
      • Dog: Charge + Cursing bite
      Caretaker preview

      Caretaker

      • Melee AoE
      • Self delayed Revive
      Curse Book preview

      Curse Book

      • Orbiting Cursing missiles (projectiles)
      Curse Doctor preview

      Curse Doctor

      • Cursing tornado
      • Summon 1 Rat Ghost
      Cursed Candle preview

      Cursed Candle

      • Cursing missile (projectile)
      Dog preview

      Dog

      • Charge + Bleeding bite
      Enforcer preview

      Enforcer

      • Melee cleave
      Gargoyle preview

      Gargoyle

      • Charge
      • Cursing and Slowing shockwave
      Night Watch preview

      Night Watch

      • Crossbow shot (projectile)
      Rat Ghost preview

      Rat Ghost

      • Teleport + Melee slash
      • On Death missile (projectile)

      Biome Traps

      Meat Factory (Biome 1)

      Burning trap preview

      Burning trap

      • Base damage: 25 + 1 Burn stack every ~0.5 seconds
      Explosive barrel preview

      Explosive barrel

      • Base damage: 50 (after 2 seconds delay)
      Saw Blades preview

      Saw Blades

      • Base damage : 50 + 1 Bleed stack

      Harvest Operation (Biome 2)

      Electrical fence preview

      Electrical fence

      • Base damage: 25 per hit

      Ghoulag (Biome 3)

      Explosive barrel preview

      Explosive barrel

      • Base damage: 50 (after 2 seconds delay)
      Spotlight preview

      Spotlight

      • Crossing a Spotlight triggers 1 Warning. At 3 Warnings, enemy reinforcements arrive (including an elite captain).

      Others

      Lucky Bonus

      • Better Loot Rarity : 4-12% Max: 6 (slots) x 12% = 72% (or 87% with uber Four Leaf Clover amulet)
      • Better Perk Rarity: 8-18% Max: 6 (slots) x 18% = 108%
      • Black Coin Bonus: 10-20% Max: 6 (slots) x 20% = 120%

      (Regardless of rarity or tier)

      Chaos items

      • Primary (not fixed one) and secondary stats are fully randomized
        (from the 30 stats pool)
      • +1 secondary stat compared to their rarity
        Up to 4 secondary stats (on epics, instead of 3)
      • Identical stats may appear twice
        (including as primary AND secondary)

      Boss & Elite immunity

      All bosses (including mini) are immune to Chill, Freeze, Root, Pull, Stun and Knockback. The same applies to elites (including super) while Protected Health (yellow bar) is active.

      Mastering talents

      Talents have a 12% chance to roll as Master with enhanced values.

      Out of danger

      Not getting hit for 5 seconds. (The status remains active until you are hit by an enemy again. This means that perks with the "While Out of Danger..." condition remain active for the entire duration of the Out of Danger status)

      Alarm level cap

      Alarm Level Cap - 1 000 000

      Alarm Level is capped at 1 000 000.
      After reaching this threshold, enemies no longer become stronger.

      All perks collected?

      Once all perks have been collected (either across the entire game or within a specific class), future perk rewards are replaced with rare, epic, legendary, or mythic stat boosts.