Raiders of Blackveil Encyclopedia Patch sync: June 3, 2026
Rebels Abilities & Trait
Beatrice


Seed Blast
Beatrice swings her magical staff, launching a damaging projectile forward. Scaling: 100% AD / 0% AP
- Rank 1
- Rank 2
- Rank 3
- Rank 4
- Rank 5
- Rank 6
- Rank 7
- Rank 8
- Rank 9
- Rank 10
- Base damage:
- 20
- 23
- 27
- 33
- 40
- 48
- 57
- 67
- 79
- 94


Roots
Beatrice shoots roots, damaging and Rooting enemies, and awakens Withered Seeds. Scaling: 0% AD / 60% AP
- Rank 1
- Rank 2
- Rank 3
- Rank 4
- Rank 5
- Rank 6
- Rank 7
- Rank 8
- Rank 9
- Rank 10
- Base damage:
- 80
- 100
- 140
- 200
- 272
- 356
- 452
- 560
- 688
- 836
- Cooldown:
- 15s
- 14.4s
- 14s
- 13.5s
- 13.2s
- 12.9s
- 12.6s
- 12.5s
- 12.3s
- 12.2s


Venus Rex
Summons Venus Rex, a stationary plant dealing high damage to nearby enemies. Scaling: 180% AD / 180% AP
- Rank 1
- Rank 2
- Rank 3
- Rank 4
- Rank 5
- Rank 6
- Base damage:
- 200
- 400
- 1100
- 2600
- 4900
- 7900
- Cooldown:
- 75s
- 71.3s
- 69s
- 67.5s
- 66.8s
- 66s
- Duration:
- 6s
- 6s
- 6s
- 6s
- 6s
- 6s


Lotus Flower
Beatrice plants a Lotus Flower that grants Armor to allies when it blooms into a Withering Seed.
- Rank 1
- Rank 2
- Rank 3
- Rank 4
- Rank 5
- Rank 6
- Rank 7
- Rank 8
- Rank 9
- Rank 10
- Cooldown:
- 16s
- 15.4s
- 14.9s
- 14.4s
- 14.1s
- 13.8s
- 13.4s
- 13.3s
- 13.1s
- 13s


Fertile soil
Beatrice marks an area, awakening Withered Seeds and healing nearby allies. Base Heal: 5 Scaling: 10% Healing Power, 5% AP
- Rank 1
- Rank 2
- Rank 3
- Rank 4
- Rank 5
- Rank 6
- Rank 7
- Rank 8
- Rank 9
- Rank 10
- Cooldown:
- 14s
- 13.4s
- 13s
- 12.6s
- 12.3s
- 12s
- 11.8s
- 11.6s
- 11.5s
- 11.3s
- Duration:
- 5s
- 5.5s
- 6.3s
- 7.3s
- 8.3s
- 9.3s
- 10.3s
- 11.3s
- 12.3s
- 13.3s


TRAIT - Withering Seed
Every 3rd hit of Seed Blast spawns a Withering Seed near the enemy, which certain abilities can awaken into a temporary attacking turret. Base damage: 75 Scaling: 20% AP Duration: 2 Hits (Up to 4 with the Turret Lifetime master talent; up to 8 with both the Turret Lifetime and Enrage All Seeds master talents while Venus Rex is active) (Not affected by % Summoned minion damage, except when using Summoning Power talent)
Draskyl


Stab
Draskyl strikes with his daggers, dealing damage. Scaling: 100% AD / 0% AP
- Rank 1
- Rank 2
- Rank 3
- Rank 4
- Rank 5
- Rank 6
- Rank 7
- Rank 8
- Rank 9
- Rank 10
- Base damage:
- 10
- 11.5
- 13.5
- 16.5
- 20
- 24
- 28.5
- 33.5
- 39.5
- 47


Double Strike
Draskyl charges his daggers and performs a powerful strike forward. Scaling: 0% AD / 60% AP
- Rank 1
- Rank 2
- Rank 3
- Rank 4
- Rank 5
- Rank 6
- Rank 7
- Rank 8
- Rank 9
- Rank 10
- Base damage:
- 120
- 150
- 210
- 300
- 408
- 534
- 678
- 840
- 1032
- 1254
- Cooldown:
- 12s
- 11.4s
- 11s
- 10.7s
- 10.4s
- 10.2s
- 10s
- 9.8s
- 9.7s
- 9.6s


Enter The Shadows
Draskyl creates a shadow ring, backstabbing random targets within it 8 times. Scaling: 180% AD / 180% AP
- Rank 1
- Rank 2
- Rank 3
- Rank 4
- Rank 5
- Rank 6
- Base damage:
- 800
- 1600
- 4400
- 10400
- 19600
- 31600
- Cooldown:
- 70s
- 66.5s
- 64.4s
- 63s
- 62.3s
- 61.6s


Tongue Leap
Draskyl shoots hits tongue, pulling himself toward enemies or obstacles. Enemies are Stunned and Marked taking 20% more damage from Draskyl. Scaling: 0% AD / 40% AP
- Rank 1
- Rank 2
- Rank 3
- Rank 4
- Rank 5
- Rank 6
- Rank 7
- Rank 8
- Rank 9
- Rank 10
- Base damage:
- 35
- 43.8
- 61.3
- 87.5
- 119
- 155.8
- 197.8
- 245
- 301
- 365.8
- Cooldown:
- 8s
- 7.6s
- 7.4s
- 7.1s
- 7s
- 6.8s
- 6.6s
- 6.6s
- 6.5s
- 6.4s


Camouflage
Draskyl becomes invisible and untargetable, his next attack or offensive ability is guaranteed to critically strike.
- Rank 1
- Rank 2
- Rank 3
- Rank 4
- Rank 5
- Rank 6
- Rank 7
- Rank 8
- Rank 9
- Rank 10
- Cooldown:
- 18s
- 17.1s
- 16.6s
- 16s
- 15.7s
- 15.3s
- 14.9s
- 14.8s
- 14.6s
- 14.4s
- Duration:
- 7s
- 8.4s
- 11.2s
- 15.4s
- 20s
- 24.9s
- 30.1s
- 35.7s
- 41.7s
- 48s


TRAIT - Backstab
Draskyl deals 50% increased damage when attacking enemies from behind.
Ironhorn


Punch
Ironhorn strikes with his shields, dealing damage. His 4th hit deals extra damage. Scaling: 100% AD / 0% AP
- Rank 1
- Rank 2
- Rank 3
- Rank 4
- Rank 5
- Rank 6
- Rank 7
- Rank 8
- Rank 9
- Rank 10
- Base damage:
- 15
- 17.3
- 20.3
- 24.8
- 30
- 36
- 42.8
- 50.3
- 59.3
- 70.5


Whirlwind
Ironhorn spins around to damage all nearby enemies. Scaling: 0% AD / 60% AP
- Rank 1
- Rank 2
- Rank 3
- Rank 4
- Rank 5
- Rank 6
- Rank 7
- Rank 8
- Rank 9
- Rank 10
- Base damage:
- 180
- 225
- 315
- 450
- 612
- 801
- 1017
- 1260
- 1548
- 1881
- Cooldown:
- 14s
- 13.3s
- 12.9s
- 12.5s
- 12.2s
- 11.9s
- 11.6s
- 11.5s
- 11.3s
- 11.2s


Earthquake
Ironhorn leaps into the air and slams his shields into the ground, creating a shockwave that damages and stuns enemies. Scaling: 180% AD / 180% AP
- Rank 1
- Rank 2
- Rank 3
- Rank 4
- Rank 5
- Rank 6
- Base damage:
- 250
- 500
- 1375
- 3250
- 6125
- 9875
- Cooldown:
- 65s
- 61.8s
- 59.8s
- 58.5s
- 57.9s
- 57.2s


Rocket Stampede
Ironhorn charges forward, draggin enemies with him and stunning them if he hits a wall. Scaling: 0% AD / 40% AP
- Rank 1
- Rank 2
- Rank 3
- Rank 4
- Rank 5
- Rank 6
- Rank 7
- Rank 8
- Rank 9
- Rank 10
- Base damage:
- 33
- 41.3
- 57.8
- 82.5
- 112.2
- 146.9
- 186.5
- 231
- 283.8
- 344.9
- Cooldown:
- 16s
- 15.2s
- 14.7s
- 14.2s
- 13.9s
- 13.6s
- 13.3s
- 13.1s
- 13s
- 12.8s


Shield Block
Ironhorn raises his shield to become immune and absorb all damage, then unleashes a shockwave with damage scaled to the amount absorbed and knocks them back. Scaling: 0% AD / 40% AP
- Rank 1
- Rank 2
- Rank 3
- Rank 4
- Rank 5
- Rank 6
- Rank 7
- Rank 8
- Rank 9
- Rank 10
- Base damage:
- 66
- 82.5
- 115.5
- 165
- 224.4
- 293.7
- 372.9
- 462
- 567.6
- 689.7
- Cooldown:
- 14s
- 13.3s
- 12.9s
- 12.5s
- 12.2s
- 11.9s
- 11.6s
- 11.5s
- 11.3s
- 11.2s
- Duration:
- 1.5s
- 1.5s
- 1.5s
- 1.5s
- 1.5s
- 1.5s
- 1.5s
- 1.5s
- 1.5s
- 1.5s


TRAIT - Big Boy
Ironhorn's fourth attack knocks back enemies, and he takes 15% less damage than other champions.
Jaméra


Flame paw
Jaméra shoots out fireballs, every third hit burns the enemy. Scaling: 100% AD / 0% AP
- Rank 1
- Rank 2
- Rank 3
- Rank 4
- Rank 5
- Rank 6
- Rank 7
- Rank 8
- Rank 9
- Rank 10
- Base damage:
- 10
- 11.5
- 13.5
- 16.5
- 20
- 24
- 28.5
- 33.5
- 39.5
- 47


Sun Strike
Jaméra marks an area that after a short delay explodes and applies 1 Burn. Scaling: 0% AD / 60% AP
- Rank 1
- Rank 2
- Rank 3
- Rank 4
- Rank 5
- Rank 6
- Rank 7
- Rank 8
- Rank 9
- Rank 10
- Base damage:
- 120
- 150
- 210
- 300
- 408
- 534
- 678
- 840
- 1032
- 1254
- Cooldown:
- 12s
- 11.5s
- 11.2s
- 10.8s
- 10.6s
- 10.3s
- 10.1s
- 10s
- 9.8s
- 9.7s


Devastation
Jaméra leaps to an area in a fiery explosion. She then enters a Fiery State for 6 seconds, while active - Killing an enemy refreshed the Ultimate. Scaling: 180% AD / 180% AP
- Rank 1
- Rank 2
- Rank 3
- Rank 4
- Rank 5
- Rank 6
- Base damage:
- 180
- 360
- 990
- 2340
- 4410
- 7710
- Cooldown:
- 60s
- 57s
- 55.2s
- 54s
- 53.4s
- 52.8s
- Duration:
- 4s
- 4.8s
- 6.4s
- 8.8s
- 12s
- 16s


Heating Up
Jaméra marks an area on the ground that burns enemies and increases critical chance for all allies inside by +25%.
- Rank 1
- Rank 2
- Rank 3
- Rank 4
- Rank 5
- Rank 6
- Rank 7
- Rank 8
- Rank 9
- Rank 10
- Cooldown:
- 16s
- 15.4s
- 14.9s
- 14.4s
- 14.1s
- 13.8s
- 13.4s
- 13.3s
- 13.1s
- 13s
- Duration:
- 5s
- 5.8s
- 7.3s
- 9.5s
- 12s
- 14.8s
- 17.8s
- 21s
- 24.5s
- 28.3s


Blast Wave
Jaméra pushes enemies in front of her away, knocking herself back. Scaling: 0% AD / 40% AP
- Rank 1
- Rank 2
- Rank 3
- Rank 4
- Rank 5
- Rank 6
- Rank 7
- Rank 8
- Rank 9
- Rank 10
- Base damage:
- 17
- 21.3
- 29.8
- 42.5
- 57.8
- 75.7
- 96.1
- 119
- 146.2
- 177.7
- Cooldown:
- 12s
- 11.5s
- 11.2s
- 10.8s
- 10.6s
- 10.3s
- 10.1s
- 10s
- 9.8s
- 9.7s


TRAIT - Ferocity
Jaméra gains a stack of Ferocity for each critical hit she does. When charged full, Sun Strike's cooldown is reset and the next Sun Strike deals 150% increased damage.
All Rebels

DASH
Quickly rush toward the targeted direction. Can be used to evade attacks and pass through enemies. Cooldown: 4s
Class Traits
Assassin
Critical Strike
Chance to deal +150% increased damage.
Poison
Deals damage over time. (More details in the "Effects" section.)
Druid
Enrage
Gain +10% Movement Speed and +10% Damage per stack, up to 4 stacks.
Root
Immobilizes enemies, dealing damage and preventing movement. (More details in the "Effects" section.)
Guardian
Armor
Each armor plate negates +50% enemy damage and +25% boss damage.
Stun
Incapacitates enemies, preventing movement and attacks.
Taunt
Enemies take +20% increased damage and are forced to attack you for 3 seconds.
Mage
Burn
Deals damage over time. At max stacks, triggers Flash Burnout, dealing instant damage and clearing all stacks. (More details in the "Effects" section.)
Chill
Reduces enemy speed by 30% for 4 seconds. Up to 2 stacks. At max stacks (3), Freezes enemies for 4 seconds. Your next ATTACK or ABILITY against Frozen enemies deals +150% increased damage.
Monk
Punch
Spawns a Punching Fist with the same damage and effects as your ATTACK.
Shock
Deals instant damage and +200% increased damage against Protected enemies.
Zen
Provides +10% Dodge Chance and increases Attack Speed by +15% for 4 seconds. Up to 5 stacks.
Priest
Barrier
Gain a barrier equal to +30% of your Max Health.
Bless
Increased the damage of your next ATTACK by +120%. Up to 10 stacks. Additional stacks do not increase the bonus.
Heal
Restores a portion of lost health and a small amount of Injury.
Warlock
Curse
Each stack deals delayed damage. New stacks reset the duration of previous stacks. (More details in the "Effects" section.)
Summon
Summons minions that attack nearby enemies.
Warrior
Bleed
Deals damage over time. (More details in the "Effects" section.)
Fury
Increases the damage and speed of your next ATTACK by +75% and +60%. Up to 20 stacks. Additional stacks do not increase the bonus.
Pull
Deals instant damage and pulls enemies toward you.
Class Bonuses
Assassin
- Rank 2ATTACK has a 25% chance to throw 1 Poison dagger.
- Rank 4Quest: Take no damage in arena. Gain: +10 Attack Damage (max: 200).
- Rank 6Poisoned enemies take +25% increased damage.
- Rank 8Gain +10% Critical Chance and +40 Critical Strike Damage.
- Rank 10Critical Strikes with ATTACK has a 50% chance to trigger twice.
Druid
- Rank 2Damage against an enemy has a 25% chance to Root it.
- Rank 4When Clearing an Arena, permanently gain +2 Attack Damage (max: 80) and +10 Ability Power (max: 400).
- Rank 6While Enraged, gain +20% Max Health.
- Rank 8Everyone gains +20 Attack Damage, +50 Ability Power, and +50 Max Health.
- Rank 10While Enraged, deal +25% increased damage and gain +25% Movement speed.
Guardian
- Rank 2DEFENSE grants 1 Armor plate.
- Rank 4When an Armor plate is destroyed, permanently gain +10 Max Health (max: 1000).
- Rank 6You can now have +2 additional Armor plates.
- Rank 8Everyone gains 25% Damage Reduction.
- Rank 10Gain +15% of your Max Health as Attack Damage.
Mage
- Rank 2ATTACK has a 13% chance to shoot a Burning or Chilling missile.
- Rank 4Killing an enemy permanently grants +1 Ability Power (max: 800).
- Rank 6Increase Chill and Burn duration by +50%.
- Rank 8Everyone gains +150 Ability Power.
- Rank 10Gain +25% Ability Power.
Monk
- Rank 2SPECIAL triggers Zen.
- Rank 4Killing an enemy while Zen is active permanently grants +1% Zen duration (max: 300%).
- Rank 6While Zen is active, gain +25% Attack Speed and +10% Dodge Chance.
- Rank 8Everyone periodically gains Zen.
- Rank 10While Zen is active, gain +25% Dodge Chance.
Priest
- Rank 2DEFENSE Blesses you and nearby allies.
- Rank 4While In Combat, Blesses permanently grant 1% Blessed ATTACK damage (max: 200%).
- Rank 6Gain 20% Cooldown Reduction.
- Rank 8Everyone gains +350 Max Health.
- Rank 10Everyone is Healed every 3 seconds.
Warlock
- Rank 2Damage against an enemy has a 25% chance to cast a Curse bolt.
- Rank 4Killing a Cursed enemy permanently grants +2 Max Health (max: 400) and +2 Ability Power (max: 400).
- Rank 6Cursed enemies deal 25% less damage.
- Rank 8Everyone gain +85 Ability Power and +175 Max Health.
- Rank 10When Summoning a minion, permanently gain +1% Curse damage (max: 300%) and +2 Max Health (max: 600).
Warrior
- Rank 2ATTACK has a 25% chance to throw 1 Bleeding axe.
- Rank 4Killing a Bleeding enemy permanently grants +1% Bleed damage (max: 200%).
- Rank 6Bleed deals 100% increased damage to Moving enemies.
- Rank 8Everyone gains +35 Attack Damage.
- Rank 10ATTACK hits twice.
Effects
Attack Damage (AD)

Bleed
- Base damage: ((40 + (15% triggering hit's damage) + (60% AD)) * (1 + % Bleed Damage / 100 )) / 20 20 times per stack
- Duration: 4s
- Scaling: 60% AD, % Bleed Damage
- Crit. possible: No
- ("triggering hit's damage" = Ability damage. It doesn't include "standalone" perks damage, e.g. Whirlwind)

Bleed explosion
- Base damage: 50
- Scaling: 40% AD
- Crit. possible: Yes
- (Base damage not affected by % Bleed Damage)

Bleeding axe
- Base damage: 15
- Scaling: 40% AD
- Crit. possible: Yes
- (Base damage not affected by % Bleed Damage)

Bleeding sawblades
- Base damage: 100
- Scaling: 40% AD
- Crit. possible: Yes
- (Base damage not affected by % Bleed Damage)

Huge cleave
- Base damage: 75
- Scaling: 40% AD
- Crit. possible: Yes

Knockback
- Base damage: 25
- Scaling: 40% AD
- Crit. possible: Yes

Poison
- Base damage: 6 8 times per stack, up to 25 stacks
- Duration: 8s
- Scaling: 5% AD, % Poison Damage
- Crit. possible: No

Poison dagger
- Base damage: 10
- Scaling: 40% AD
- Crit. possible: Yes
- (Base damage not affected by % Poison Damage)

Poison explosion
- Base damage: 30
- Scaling: 40% AD
- Crit. possible: Yes
- (Base damage not affected by % Poison Damage)

Pull
- Base damage: 15
- Scaling: 40% AD
- Crit. possible: Yes

Punch
- Damage: 100% of ATTACK damage
- Scaling: ATTACK damage
- Crit. possible: Yes
- Triggers all ATTACK-related abilities (including perks of any rarity)

Shockwave
- Base damage: 40
- Scaling: 40% AD
- Crit. possible: Yes

Shuriken
- Base damage: 25
- Scaling: 40% AD
- Crit. possible: Yes

Spikes
- Base damage: 25
- Scaling: 40% AD
- Crit. possible: Yes
- (Base damage not affected by % Root Damage)

Spinning blade
- Base damage: 25
- Duration: 1s
- Scaling: 40% AD
- Crit. possible: Yes

Spinning Poison dagger
- Base damage: 50
- Duration: 1s
- Scaling: 40% AD
- Crit. possible: Yes

Spinning shuriken
- Base damage: 50
- Duration: 1s
- Scaling: 40% AD
- Crit. possible: Yes

Stunning hammer
- Base damage: 15
- Scaling: 40% AD
- Crit. possible: Yes

Swinging stunning hammer
- Base damage: 125
- Duration: 6s
- Scaling: 40% AD
- Crit. possible: Yes

The (pig) cleaver
- Base damage: 75
- Scaling: 40% AD
- Crit. possible: Yes
- (Base damage not affected by % Bleed Damage)

Whirlwind
- Base damage: 40 Every 0.3 seconds (5 times)
- Duration: 1.5s
- Scaling: 40% AD
- Crit. possible: Yes
Ability Power (AP)

Armor explosion
- Base damage: 75 or 125 (Boom Boom perk)
- Scaling: 20% AP
- Crit. possible: Yes

Barrier explosion
- Base damage: 40
- Scaling: 15% AP
- Crit. possible: Yes

Blast
- Base damage: 100
- Scaling: 40% AP
- Crit. possible: Yes

Burn
- Base damage: 5 6 times per stack, up to 7 stacks Flash burnout damage: 350
- Duration: 2s
- Scaling: 5% AP, % Burn Damage
- Crit. possible: No

Burning meteor
- Base damage: 100
- Scaling: 40% AP
- Crit. possible: Yes
- (Base damage not affected by % Burn Damage)

Burning missile
- Base damage: 10
- Scaling: 20% AP
- Crit. possible: Yes
- (Base damage not affected by % Burn Damage)

Burning ring
- Base damage: 50
- Scaling: 20% AP
- Crit. possible: Yes
- (Base damage not affected by % Burn Damage)

Burning wave (forward)
- Base damage: 35
- Scaling: 20% AP
- Crit. possible: Yes
- (Base damage not affected by % Burn Damage)

Chilling explosion
- Base damage: 35
- Scaling: 30% AP
- Crit. possible: Yes

Chilling missile
- Base damage: 25
- Scaling: 20% AP
- Crit. possible: Yes
- (Base damage not affected by % Freeze Damage)

Curse
- Base damage: 60 per stack (after 1.25 seconds delay) Up to 10 stacks
- Duration: 1.25s
- Scaling: 30% AP, % Curse Damage
- Crit. possible: No

Curse bolt
- Base damage: 10
- Scaling: 20% AP
- Crit. possible: Yes
- (Base damage not affected by % Curse Damage)

Demon warrior
- Base damage: 20
- Duration: 10s
- Scaling: 20% AP, % Summoned Minion Damage
- Crit. possible: Yes

Explosion
- Base damage: 45
- Scaling: 20% AP
- Crit. possible: Yes
- (Base damage not affected by % Burn Damage)

Falling star
- Base damage: 50
- Duration: 4.5s
- Scaling: 20% AP
- Crit. possible: Yes

Freezing meteor
- Base damage: 100
- Scaling: 40% AP
- Crit. possible: Yes
- Applies 3 Chill stacks BEFORE damage, so meteor damage is indirectly affected by % Freeze Damage

Healing orb
- Base heal: 10
- Scaling: 10% Healing Power, 5% AP
- Crit. possible: Yes (with Critical Heal perk)

Holy blizzard
- Base damage: 15 Every second
- Duration: 5s
- Scaling: 50% AP
- Crit. possible: Yes

Lightning bounce
- Base damage: 100
- Scaling: 60% AP, % Shock Damage
- Crit. possible: No

Lightning strike/Shock
- Base damage: 40, 50, 65, 75, 85, 100 or 125
- Scaling: 60% AP, % Shock Damage
- Crit. possible: No

Lightning wave (forward)
- Base damage: 85
- Scaling: 60% AP, % Shock Damage
- Crit. possible: No

Minion
- Base damage: 15 (up to 6 hits)
- Duration: 10s
- Scaling: 20% AP, % Summoned Minion Damage
- Crit. possible: Yes

Root
- Base damage: 10 + 4 x 20
- Duration: 2s
- Scaling: 50% AP + 10% AP, % Root Damage
- Crit. possible: Yes (DoT excluded)

Shocking explosion
- Base damage: 50
- Scaling: 60% AP, % Shock Damage
- Crit. possible: No

Shocking ring
- Base damage: 100
- Scaling: 60% AP, % Shock Damage
- Crit. possible: No

Spinning star
- Base damage: 50
- Duration: While Enraged
- Scaling: 30% AP
- Crit. possible: Yes

Verminlord
- Base damage: 125
- Duration: Infinity
- Scaling: 20% AP, % Summoned Minion Damage
- Crit. possible: Yes
Stat Boosters
Available by clearing an area (as a reward), spending black coins on the gambling (stats) machine, in the shop, or by sacrificing health in mystery room
Stat Caps
Stats not listed here may exceed 100% or have no cap.
(In some cases, the UI may display values above the cap even though no additional effect is applied.)
Biome Traps
Meat Factory (Biome 1)

Burning trap
- Base damage: 25 + 1 Burn stack every ~0.5 seconds
- Crit. possible: Yes

Explosive barrel
- Base damage: 50 (after 2 seconds delay)
- Crit. possible: Yes
Harvest Operation (Biome 2)

Electrical fence
- Base damage: 15 per hit
- Crit. possible: Yes
Ghoulag (Biome 3)

Explosive barrel
- Base damage: 50 (after 2 seconds delay)
- Crit. possible: Yes

Spotlight
- Crossing a Spotlight triggers 1 Warning. At 3 Warnings, enemy reinforcements arrive (including an elite captain).
Others
Chaos items
- Primary (not fixed one) and secondary stats are fully randomized
(from the 30 stats pool) - +1 secondary stat compared to their rarity
Up to 4 secondary stats (on epics, instead of 3) - Identical stats may appear twice
(including as primary AND secondary!)
Boss & Elite immunity
All bosses (including mini) are immune to Chill, Freeze, Root, Pull, Stun and Knockback. The same applies to elites (including super) while Protected Health (yellow bar) is active.
Mastering talents
Talents have a 12% chance to roll as Master with enhanced values.
Out of danger
Not being hit for 4 seconds.
Alarm level cap

Alarm Level is capped at 1 000 000.
After reaching this threshold, enemies no longer become stronger.
All perks collected?
After all perks have been collected, future perk rewards are replaced by rare, epic, legendary, or mythic stat boosts.