Valora Offense/TP build
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Introduction

This build revolves around OFFENSE spam (+ Enrage + Chill/Freeze archetypes) ... and DEFENSE when it's up.

Bringing Coins is "useless" and Reroll Tokens are optional. That said, let's be honest: Reroll Tokens can help fix bad luck by letting you obtain the "Core Kit" you're looking for... You can bring a stack of 20.

If you're only working with the bare minimum (Iron Keys and/or Reroll Tokens) in your inventory (Safe Pockets) and don't get Radiant Impact as first talent, don't hesitate to restart the run as you won't lose anything

As long as you reach the required stat caps and have Radiant Impact talent, you'll almost always clear stages quickly and OS everything*, allowing you to reach 1 000 000 Alarm Level without any trouble! *Except "high level" bosses of course (those on levels ~135 and ~150 will take less than 1 minute though).

Yes, Valora has an ULTIMATE that lets her (and her allies) become Immune, but in this build, aside from using it to get doubled DPS phases with the Eternal Empowerment talent - and even that's a stretch - it will be useless to use it. Indeed, her DEFENSE is already more than enough to ensure her survivability, since it will stop ALL projectiles in the game...
Required Stats
- CDR = % Cooldown Reduction
- OCD = % Offense Cooldown
- DCDR = % Defense Cooldown Reduction
You'll have to stack OCD or/and CDR to reach 85-90% OCD, even if it means sacrificing other stats. It's up to you to do the math (according to your items) so you don't exceed the cap (90%) by too much, as that would mean giving up stats (although, in the end, it's not that big of a deal...). Then, if you can get some DCDR (on the Predator's Grasp and the Chaos items listed below), that'd be great. With the gear below (and good rolls), you'll reach around 50-60 % DCDR, which means that if you get the Celestial Empowerment talent very early, you'll be able to get perma DEFENSE aura. Otherwise, you'll need to wait between 2 and 3 seconds before recasting.
Items/Best in Slot
If you don't have the following gear, the build is still viable in Liberator 300-500 with Epic items that provide the minimum required stats, and some perk adjustments (= consider more CDR-oriented ones). It will inevitably take a little longer to kill enemies at the beginning though. Look for "... of the Wizard" and "... of the Mystic" items, Ring of Preciousness, as they guarantee Mage stat pool, making it easier to get % OCD, % CDR, and % Offense Damage.
Runic Mageblade

- Legendary
- Tier 3
- +X% Ability Power
- 2 RandomMage stats ?
- InvocationIncreases Attack Damage by +20% of your Ability Power.
The only item with Mage stats only so it's easy to get the desired stats. (You can play with a Chaos weapon too, since the Runic Mageblade's perk is useless, but it will definitly be harder to get a good one) Secondary stats: - % Offense Cooldown - % Offense damage - % Cooldown Reduction
Predator's Grasp

- Legendary
- Tier 3
- +X% Enrage Damage Bonus
- 2 RandomDruid stats ?
- InstinctCasting OFFENSE triggers Enrage.
DPS boost from perma Enrage. Secondary stats: - % Offense Cooldown - Ability Damage - % Defense Cooldown Reduction
Ice Queen's Cuirass

- Mythic
- Tier 3
- +X% Cooldown Reduction
- +X% Freeze Damage Bonus
- 2 RandomMage stats ?
- FrostbiteDeal +100% increased damage against Chilled enemies.
DPS boost from Chilled/Freezed enemies. Secondary stats: - % Offense Cooldown - % Offense Damage - Ability Power
Boots of Chaos

- Epic
- Tier 3
- +X% Movement Speed
- 1 Random stat ?
- 4 Random stats ?
Stats: - % Offense Cooldown - % Offense damage - % Cooldown Reduction - % Defense Cooldown Reduction, Ability Power / % Crit Chance / % Crit Damage, ...
Sapphire Ring of Chaos

- Epic
- Tier 3
- +X% Ability Power
- 1 Random stat ?
- 4 Random stats ?
Same as for the boots.
Sapphire Amulet of Chaos

- Epic
- Tier 3
- +X% Ability Power
- 1 Random stat ?
- 4 Random stats ?
Same as for the boots.
Talents
With Valora, this build has the major advantage of not being too dependent on talents (as her hammer multi-hits each enemy and already provide solid DPS), even though they still offer significant boosts.
Perks
- You can use the coins you collect during your run on the Gambling Machines/Shop. Be careful not to pick up unnecessary perks (the ones that aren't listed below), as doing so will reduce your chances of getting the perks you want at the Alchemy Table
First perk rewards: Mage
Core Kit

You have to get and upgrade those 6 perks (and the 2 above) at the Alchemy Table as soon as you're able to. (When choosing next stage, always pick the Alchemy Table whenever it's available.)
"I don't have Predator's Grasp (gloves)" Kit
Mid/Late Game
The following perks aren't really ranked here, and some of them are "double-class", so you may not have access to them yet.
(Power House perk/OFFENSE applies Poison on enemies)
"Damage scaling" Kit
"Quality of Life" Kit
"Faster Defense" Kit
(Also, take a look at Soulward perk in the "Summon kit" below)
Taunt Kit
Stun Kit
Bless Kit
Since you're not supposed to ATTACK, you'll always have at least 1 Bless, which will grant you the bonuses from both perks. (We're only talking about a bonus of +50 Ability Power and +50% Critical Strike Damage here, but I found the synergy interesting...)
Shock Kit
Summon kit
Class Bonuses
Here are the class bonuses to reach. As you've understood from the explanation above, Warrior bonuses are exclusively intended for Bosses.
Mage
- Rank 2ATTACK has a 13% chance to shoot a Burning or Chilling missile.
- Rank 4Killing an enemy permanently grants +1 Ability Power (max: 800).
- Rank 7Increase Chill and Burn duration by +50%.
- Rank 10Everyone gains +150 Ability Power.
- Rank 14Gain +25% Ability Power.
Druid
- Rank 2Damage against an enemy has a 25% chance to Root it.
- Rank 4When Clearing an Arena, permanently gain +2 Attack Damage (max: 80) and +10 Ability Power (max: 400).
- Rank 7While Enraged, gain +20% Max Health.
- Rank 10Everyone gains +20 Attack Damage, +50 Ability Power, and +50 Max Health.
- Rank 14While Enraged, deal +25% increased damage and gain +25% Movement speed.
Assassin
- Rank 2ATTACK has a 25% chance to throw 1 Poison dagger.
- Rank 4Quest: Take no damage in arena. Gain: +10 Attack Damage (max: 200).
- Rank 7Poisoned enemies take +25% increased damage.
- Rank 10Gain +10% Critical Chance and +40% Critical Strike Damage.
- Rank 14Critical Strikes with ATTACK has a 25% chance to trigger twice.
Warrior
- Rank 2ATTACK has a 25% chance to throw 1 Bleeding axe.
- Rank 4Killing a Bleeding enemy permanently grants +1% Bleed damage (max: 200%).
- Rank 7Bleed deals 100% increased damage to Moving enemies.
- Rank 10Everyone gains +35 Attack Damage.
- Rank 14ATTACK has a 50% chance to hit twice.