Foxley Offense Build

Difficulty: Liberator (500) - Game Update: August 3, 2026
Author: Aelweak - Last Update: September 1, 2026

Gameplay Preview

Introduction

  • This build revolves around OFFENSE spam (+ Enrage + Chill/Freeze archetypes) ... and DEFENSE when it's up.

  • Bringing Coins is "useless" and Reroll Tokens are optional. That said, let's be honest: Reroll Tokens can help fix bad luck by letting you obtain the "Core Kit" you're looking for... You can bring a stack of 20.

  • If you're only working with the bare minimum (Iron Keys and/or Reroll Tokens) in your inventory (Safe Pockets) and don't get Perfect Draw as first talent, don't hesitate to restart the run as you won't lose anything

  • As long as you reach the required stat caps and have Perfect Draw talent, you'll almost always clear stages quickly and OS everything*, allowing you to reach 1 000 000 Alarm Level without any trouble! *Except "high level" bosses of course (those on levels ~135 and ~150 will take 1-3 minutes, for example)

  • Some Elite bonuses can "surprise" you, depending on: - Your reaction time, Fast or even Dischargers elites can catch you off guard - The number of effects on screen, Bleeding Daggers can also hit their target...

Required Stats

  • CDR = % Cooldown Reduction
  • OCD = % Offense Cooldown
  • DCDR = % Defense Cooldown Reduction

You'll have to stack OCD or/and CDR to reach 85-90% OCD, even if it means sacrificing other stats. It's up to you to do the math (according to your items) so you don't exceed the cap (90%) by too much, as that would mean giving up stats (although, in the end, it's not that big of a deal...). Then, if you can get some DCDR (on the Predator's Grasp and the Chaos items listed below), that'd be great. With the gear below (and good rolls), you'll reach around 50-60 % DCDR, which means that as early as Rank 3-4 DEFENSE, you can spam it and stay permanently Hasted (= use OFFENSE while moving).

Items/Best in Slot

If you don't have the following gear, the build is still viable in Liberator 300-500 with Epic items that provide the minimum required stats, and some perk adjustments (= consider more CDR-oriented ones). It will inevitably take a little longer to kill enemies at the beginning though. Look for "... of the Wizard" and "... of the Mystic" items, Ring of Preciousness, as they guarantee Mage stat pool, making it easier to get % OCD, % CDR, and % Offense Damage.

Runic Mageblade

Runic Mageblade preview
  • Legendary
  • Tier 3
  • +X% Ability Power
  • 2 RandomMage stats ?
  • InvocationIncreases Attack Damage by +20% of your Ability Power.

The only item with Mage stats only so it's easy to get the desired stats. (You can play with a Chaos weapon too, since the Runic Mageblade's perk is useless, but it will definitly be harder to get a good one) Secondary stats: - % Offense Cooldown - % Offense damage - % Cooldown Reduction

Predator's Grasp

Predator's Grasp preview
  • Legendary
  • Tier 3
  • +X% Enrage Damage Bonus
  • 2 RandomDruid stats ?
  • InstinctCasting OFFENSE triggers Enrage.

DPS boost from perma Enrage. Secondary stats: - % Offense Cooldown - Ability Damage - % Defense Cooldown Reduction

Ice Queen's Cuirass

Ice Queen's Cuirass preview
  • Mythic
  • Tier 3
  • +X% Cooldown Reduction
  • +X% Freeze Damage Bonus
  • 2 RandomMage stats ?
  • FrostbiteDeal +100% increased damage against Chilled enemies.

DPS boost from Chilled/Freezed enemies. Secondary stats: - % Offense Cooldown - % Offense Damage - Ability Power

Boots of Chaos

Boots of Chaos preview
  • Epic
  • Tier 3
  • +X% Movement Speed
  • 1 Random stat ?
  • 4 Random stats ?

Stats: - % Offense Cooldown - % Offense damage - % Cooldown Reduction - % Defense Cooldown Reduction, Ability Power / % Crit Chance / % Crit Damage, ...

Sapphire Ring of Chaos

Sapphire Ring of Chaos preview
  • Epic
  • Tier 3
  • +X% Ability Power
  • 1 Random stat ?
  • 4 Random stats ?

Same as for the boots.

Sapphire Amulet of Chaos

Sapphire Amulet of Chaos preview
  • Epic
  • Tier 3
  • +X% Ability Power
  • 1 Random stat ?
  • 4 Random stats ?

Same as for the boots.

Talents

Foxley relies heavily on his DEFENSE, as it allows him to trigger OFFENSE while moving. With these talents, you'll gain both increased DPS and improved survivability. Choose whatever you want for the 4th and 5th.

Perks

  • You can use the coins you collect during your run on the Gambling Machines/Shop. Be careful not to pick up unnecessary perks (the ones that aren't listed below), as doing so will reduce your chances of getting the perks you want at the Alchemy Table

First perk rewards: Mage

Core Kit

You have to get and upgrade those 4 perks (and the 2 above) at the Alchemy Table as soon as you're able to. (When choosing next stage, always pick the Alchemy Table whenever it's available.)

"I don't have Predator's Grasp (gloves)" Kit

Survavibility Kit

With the DPS you get from the offensive perks, and your 2-4 armor plates, you'll only need these defensive perks for survivability. (Mainly the Zen/Dodge ones.)

Allows you to have perma 50% dodge (once you've cast 5 OFFENSE and keep casting at least every < 4s)

+20 % = 70%

Melee Kit

If you like to "live dangerously" (= it depends on the type of enemies/bosses), these perks provide a significant damage boost.

Mid/Late Game

The following perks aren't really ranked here, and some of them are "double-class", so you may not have access to them yet.

Huge DPS boost but try to get "Survivavility Kit" first, just in case...

(Power House perk/OFFENSE applies Poison on enemies)

"Damage scaling" Kit

"Faster Defense" Kit

(Also, take a look at Soulward perk in the "Summon kit" below)

Taunt Kit

Stun Kit

Bless Kit

Since you're not supposed to ATTACK, you'll always have at least 1 Bless, which will grant you the bonuses from both perks. (We're only talking about a bonus of +50 Ability Power and +50% Critical Strike Damage here, but I found the synergy interesting...)

Shock Kit

Summon kit

Class Bonuses

Here are the class bonuses to reach. As you've understood from the explanation above, Warrior bonuses are exclusively intended for Bosses.

Mage

  • Rank 2ATTACK has a 13% chance to shoot a Burning or Chilling missile.
  • Rank 4Killing an enemy permanently grants +1 Ability Power (max: 800).
  • Rank 7Increase Chill and Burn duration by +50%.
  • Rank 10Everyone gains +150 Ability Power.
  • Rank 14Gain +25% Ability Power.

Druid

  • Rank 2Damage against an enemy has a 25% chance to Root it.
  • Rank 4When Clearing an Arena, permanently gain +2 Attack Damage (max: 80) and +10 Ability Power (max: 400).
  • Rank 7While Enraged, gain +20% Max Health.
  • Rank 10Everyone gains +20 Attack Damage, +50 Ability Power, and +50 Max Health.
  • Rank 14While Enraged, deal +25% increased damage and gain +25% Movement speed.

Assassin

  • Rank 2ATTACK has a 25% chance to throw 1 Poison dagger.
  • Rank 4Quest: Take no damage in arena. Gain: +10 Attack Damage (max: 200).
  • Rank 7Poisoned enemies take +25% increased damage.
  • Rank 10Gain +10% Critical Chance and +40% Critical Strike Damage.
  • Rank 14Critical Strikes with ATTACK has a 25% chance to trigger twice.

Warrior

  • Rank 2ATTACK has a 25% chance to throw 1 Bleeding axe.
  • Rank 4Killing a Bleeding enemy permanently grants +1% Bleed damage (max: 200%).
  • Rank 7Bleed deals 100% increased damage to Moving enemies.
  • Rank 10Everyone gains +35 Attack Damage.
  • Rank 14ATTACK has a 50% chance to hit twice.