Foxley Perma Invisible & Special Build
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Introduction

This build revolves around Perma Invisiblity and Special spam (+ Enrage + Chill/Freeze archetypes)

Bringing Coins is "useless" and Reroll Tokens are optional. That said, let's be honest: Reroll Tokens can help fix bad luck by letting you obtain the "Core Kit" you're looking for... You can bring a stack of 20.

If you're only working with the bare minimum (Iron Keys and/or Reroll Tokens) in your inventory (Safe Pockets) and don't get Clover Sweep as first talent, don't hesitate to restart the run as you won't lose anything

As long as you reach the required stat caps and have Clover Sweep talent, you'll almost always clear stages quickly and OS everything*, allowing you to reach 1 000 000 Alarm Level without any trouble! *Except "high level" bosses of course (those on levels ~135 and ~150 will take 1-3 minutes, for example)

If you're playing with keyboard/mouse, consider changing the Special keybind in the game's settings for a more comfortable experience (For example, bind it to your Left or Right mouse button)
Required Stats
- CDR = % Cooldown Reduction
- SCD = % Special Cooldown
You'll have to stack SCD or/and CDR to reach 85-90% SCD. The second important stat is % Critical Chance, because, as you'll see below, a large portion of the gear will have Assassin and/or Monk secondary stat pools. (Then % Crit Damage, AP, etc. if you're lucky with Epic Chaos items.)
Items/Best in Slot
The centerpiece is Draskyl's Cloak of Shadows, which allows you to stay permanently invisible as long as you keep spamming Special. After that, as mentioned above, you just need to look for SCD and % Critical Chance with Assassin or Monk stat pools, or, if you're lucky, some good Epic Chaos items… See some examples below.
Master Zhi's Training Staff

- Legendary
- Tier 3
- +2 Special Charge
- +X% Zen Duration
- 2 RandomMonk stats ?
An Epic Chaos weapon with good stats will be the BiS but a good MZT Staff is easier to get... (You can easily get +1 Special Charge back with the Miracle Maker Priest perk. Which will result in exactly the same amount of Special spam as the staff, even though there's one less charge in the end.)
Draskyl's Cloak of Shadows

- Mythic
- Tier 3
- +X% Attack Damage
- +X% Critical Strike Damage
- 2 RandomAssassin stats ?
- VanishCasting SPECIAL makes your Invisible for 4 seconds. While Invisible, your next hit with ATTACK or OFFENSE is guaranteed to Critically Strike.
That's the stupid part of that build :-). In multiplayer, you won't have aggro, but you may depend on your allies' movements and the enemies' attacks (since they actually do something...). Dodge % (see below) can be useful in that case...
Boots of Chaos

- Epic
- Tier 3
- +X% Movement Speed
- 1 Random stat ?
- 4 Random stats ?
Stats to roll: - % Special Cooldown - % Cooldown Reduction - % Ability Power - % Critical Chance - % Critical Strike Damage
Arcane Cuffs

- Legendary
- Tier 3
- +X% Barrier Amount
- 2 RandomPriest stats ?
- Arcane BulwarkAbilities deal +100% increased damage for each active Barrier.
(Secondary) Stats to roll: - % Cooldown Reduction - % Special Cooldown
Arkanide’s Missing Finger

- Mythic
- Tier 3
- +X% Critical Strike Damage
- 2 RandomMage stats ?
- Deep SurgeIncrease Critical Strike Damage by +30% of your Ability Power.
(Secondary) Stats to roll: - % Ability Power - % Cooldown Reduction
Prismheart Amulet

- Legendary
- Tier 3
- +X% Offense Cooldown
- 2 RandomMage stats ?
- Spell CritAbilities have a 40% chance to deal +250% increased damage.
(Secondary) Stats to roll: - % Ability Power - % Cooldown Reduction
Talents
This part is pretty straightforward: you only need one talent, the first one. Everything else is useless, since using any of the other abilities will break your invisibility. Don't pick Volley talent (Dash) since it will break your Invisibility
If you want to gain that extra split second...
Perks
- You can use the coins you collect during your run on the Gambling Machines/Shop. Be careful not to pick up unnecessary perks (the ones that aren't listed below), as doing so will reduce your chances of getting the perks you want at the Alchemy Table
- The perks not listed below are either useless (because enemies die too quickly, for example), optional, or not suited for a Special build
First perk rewards: Priest
(+ Another one)
Enrage Kit
Core Kit

You have to get and upgrade those 6 perks at the Alchemy Table as soon as you're able to. (When choosing next stage, always pick the Alchemy Table whenever it's available.)
Don't hesitate to sacrifice as much Health as possible in the Biome 1 Mystery Room to stay Below 50% Health at all times.
(Requires 2 Assassin perks to unlock)
This perk will save you lot of time!
Assassin/Warrior Kit
Perk to unlock Gash (+ reach rank 7 Warrior)
Perk to unlock Gash (+ reach rank 7 Warrior)
Synergy with Rank 7 Assassin (Poisoned enemies take +25% increased damage), mainly for "High Level" Bosses (combined with Gash, for applying Bleed)
Even if you don't need bleed that much, you can save a few seconds on the 135+ boss fights... (Requires 1 Bleed perk + 2 Assassin/Warrior perks to unlock)
Mage/Druid Kit
Priest Kit
Monk Kit (Mainly for Multiplayer)
Pick 2 random Monk perks for getting the rank 2 Monk class bonus (Special triggering Zen) then:
Multiplayer only: Once you unlock the rank 2 Monk bonus, you'll have 50% Dodge after using Special 5 times (and keep spamming it). This perk allows you to reach the 70% Dodge cap.
Stun Kit
Taunt Kit
Warlock Kit
This kit is pretty "niche", but if you've completed the previous ones...
Class Bonuses
Here are the class bonuses to reach. As you've understood from the explanation above, Warrior bonuses are exclusively intended for Bosses, and Monk ones for Multiplayer.
Mage
- Rank 2ATTACK has a 13% chance to shoot a Burning or Chilling missile.
- Rank 4Killing an enemy permanently grants +1 Ability Power (max: 800).
- Rank 7Increase Chill and Burn duration by +50%.
- Rank 10Everyone gains +150 Ability Power.
- Rank 14Gain +25% Ability Power.
Druid
- Rank 2Damage against an enemy has a 25% chance to Root it.
- Rank 4When Clearing an Arena, permanently gain +2 Attack Damage (max: 80) and +10 Ability Power (max: 400).
- Rank 7While Enraged, gain +20% Max Health.
- Rank 10Everyone gains +20 Attack Damage, +50 Ability Power, and +50 Max Health.
- Rank 14While Enraged, deal +25% increased damage and gain +25% Movement speed.
Assassin
- Rank 2ATTACK has a 25% chance to throw 1 Poison dagger.
- Rank 4Quest: Take no damage in arena. Gain: +10 Attack Damage (max: 200).
- Rank 7Poisoned enemies take +25% increased damage.
- Rank 10Gain +10% Critical Chance and +40% Critical Strike Damage.
- Rank 14Critical Strikes with ATTACK has a 25% chance to trigger twice.
Warrior
- Rank 2ATTACK has a 25% chance to throw 1 Bleeding axe.
- Rank 4Killing a Bleeding enemy permanently grants +1% Bleed damage (max: 200%).
- Rank 7Bleed deals 100% increased damage to Moving enemies.
- Rank 10Everyone gains +35 Attack Damage.
- Rank 14ATTACK has a 50% chance to hit twice.
Monk
- Rank 2SPECIAL triggers Zen.
- Rank 4Killing an enemy while Zen is active permanently grants +1% Zen duration (max: 300%).
- Rank 7While Zen is active, gain +25% Attack Speed and +10% Dodge Chance.
- Rank 10Everyone periodically gains Zen.
- Rank 14While Zen is active, gain +25% Dodge Chance.